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  1. #1
    Player
    Deliciou5's Avatar
    Join Date
    Mar 2012
    Posts
    196
    Character
    Mortis Deus
    World
    Malboro
    Main Class
    Conjurer Lv 80

    Reward Incentives for Doing Content Properly.

    Yes, i know unreal content exists. This is an aside from that.

    I was thinking on how many new players have little to no reason to go back to an old fights ex primals and other types of older raid content with min ilvl/no echo.

    To emulate the older difficulty and complete it serves almost no purpose other than "i can say i did it".

    My recommendation is to add new mounts/aesthetics/rewards to older fights for doing them on the hardest difficulty.

    I believe it will be healthy for the game to properly use all of its end game content instead of allowing people to undersize all the rewards with level 80 characters.

    So yes while the content does exist and you can tech do it, you won't see many party finders for it and it will take forever for most players to get a party together even if they do have friends, let alone new players who want to experience it and don't have the same connections.

    It's wasted potential esp. with the great influx of new players who missed the boat.

    The game should do better to reward players who do older content on the highest difficulty.
    (2)
    Last edited by Deliciou5; 10-03-2021 at 08:14 PM.

  2. #2
    Player
    Doru_Nintendan's Avatar
    Join Date
    May 2019
    Posts
    102
    Character
    Doru Nintendan
    World
    Zalera
    Main Class
    Samurai Lv 81
    They kinda already did that with BLU and the older 8 man raids
    (3)

  3. #3
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 90
    some fights give more faded copies of music rolls when done on min ilvl.
    (1)

  4. #4
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    This game's fanbase has a love of this idea - of "doing content properly". Personally I think it's a bit of a mistaken folly: what, exactly, would be gained from making people do old content without any kind of stat boost? Older players would quickly get tired of it if they don't get their rewards instantly - hell I still remember back when I first joined this game in Heavensward trying to get any kind of Extreme Trial group for the basic primals was nearly impossible. Players would pitch fits if even one member of the group didn't know what to do flawlessly and rage quit over a single wipe because everyone was tired of doing them - and the mounts, back then, were still desired for people! There were incentives to do that content. At least now when matching up for older content like raids there's a much more relaxed attitude because several expansions out there's a lot less worry that it'll be a heavy slog. People explain the mechanics to new people instead of yelling at them that they should've read the wikis and memorized the youtube videos, even when it's something like the later omega fights or even eden raids, and we just blitz it down: and sometimes there's some accidents as players learn mechanics they're unfamiliar with. But there is, in general, a lot less stress and anger over it.

    And as for newer players? I don't feel like this really incentivizes them to do older content either. There are always systems and mechanics that ask you to do old stuff. Whether it's an achievement, your relic weapon grinds, or simply realizing you have that old quest chain for coil you never did and maybe now you want to see what that's all about. This game re-uses mechanics and concepts often enough that there's nothing really vital about, say, doing the Nael Deus Darnus fight 100% as it was originally intended (if that's even possible given how mechanics have shifted over the years) compared to blasting through it with one or two friends so you can experience the visual and audio of the fight. If you care about the experience and mechanics as they were: it's always an option - or you could even do one of the later game fights that just reuse the same mechanics as they often do. There's nothing to really be gained by trying to force people to do it as it was on release.

    Not everything needs a unique reward. If the sense of achievement for doing something for the sake of doing it isn't good enough for you: then why are you doing it? We should stop encouraging devs to make boring, unfun, slogs gatekeep the coolest rewards. It seems pretty dire to me when half of a game's userbase are doing things they hate, and actively complain about it, solely because they want an item.
    (7)

  5. #5
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Dewslam View Post
    Not everything needs a unique reward. If the sense of achievement for doing something for the sake of doing it isn't good enough for you: then why are you doing it? We should stop encouraging devs to make boring, unfun, slogs gatekeep the coolest rewards. It seems pretty dire to me when half of a game's userbase are doing things they hate, and actively complain about it, solely because they want an item.
    i like to host pfs or join discord for im ilv /no echo runs of old savage and extremes for the fun of it, but the truth is theyre not very popular even if many people enjoy it.

    its not about wanting prizes for doing things, its just to try to get more people to try it out, especially newer players who maybe wouldve enjoyed doing it when it was relevant.

    Even giving like, just an achievement with maybe a title for clearing all savgae fights of an expansion MINE would make pugging these a lot easier.
    (2)

  6. #6
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    This is essentially what Faux Hollows is. Its that older content, upscaled and retuned to our max level, and given new rewards. The difficulty in Faux Hollows should be roughly equal to the difficulty of the fights when they were originally released so new players can experience it as it was when originally released.
    (2)
    May Hydaelyn stand between you and harm in all the dark places you must walk.

  7. #7
    Player
    Deliciou5's Avatar
    Join Date
    Mar 2012
    Posts
    196
    Character
    Mortis Deus
    World
    Malboro
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Dewslam View Post
    This game's fanbase has a love...
    Why are you describing doing end game raiding as unfun boring slogs?

    That's like, your opinion,man. Not the opinion of people who never even done the fight before.

    I wasn't talking about relic grinds, only end game raids. Please don't lump them together.

    You clearly don't have fun with endgame raiding then why do it?

    You don't need the rewards, you want them.

    According to you the best rewards are gatekeeped by stuff you find boring, so you basically are admitting to reward incentives working on you.

    People need a goal to get them excited to do a fight, a fight that has no reward will significantly lower the population of people doing it making it hard to find a party.

    Imagine if ultimate's, daily roulettes and current savage raid tiers gave you nothing.

    Does that put it into perspective?

    Your arguments literally flies in the face of what the devs are already doing with unreal content, i am just saying...expand it to all content not just temporary content.

    It's completely optional, just like ultimate's and unreal primals.

    Not all content is for everyone. But with no tangible reward you can show off to other players, they will have little reason to even make the party finder....after all...why not just undersize the mounts with a few level 80's?

    Its about raid population and making the fights more accessible to newer players.

    Quote Originally Posted by Alien_Gamer View Post
    This is essentially what Faux Hollows is. Its that older content, upscaled and retuned to our max level, and given new rewards. The difficulty in Faux Hollows should be roughly equal to the difficulty of the fights when they were originally released so new players can experience it as it was when originally released.
    The first line in my post mentioned unreals, my idea is just expand this mentality to all end game raid fights.

    To create... as Joshua Strife Hayes would put it:" an evergreen balance".

    There is a lot of wasted potential by not properly utilizing all the end game raids for players who never have done it before by adding proper goals.

    Yoshi p's biggest mistake in terms of raiding was adding undersize parties to the game and allowing mounts to drop in them.

    Quote Originally Posted by Doru_Nintendan View Post
    They kinda already did that with BLU and the older 8 man raids
    Not everyone wants to play blue mage, but point taken.
    (2)
    Last edited by Deliciou5; 10-04-2021 at 10:03 PM.

  8. #8
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Deliciou5 View Post
    Why are you describing doing end game raiding as unfun boring slogs?
    Because that's exactly what trying to force people to play "the proper way" is. If you want to do the content in a specific way, go for it. But trying to devise a system that predates on people's obsessive need for rewards to make them play the things you want them to play the way you want them to play it is pretty bad. One of the largest complaints people have with, say, the resistance weapon grind is that every step of the way you have to do the content synced - unlike the older relic weapons which, several expansions on - hit a point where you have large content grinds to do that are made easier by being able to do it unsynced. There is a mountain of difference between wanting to do content, as a challenge or whatever, and feeling forced to do it. People tend to respond negatively to the latter.

    Quote Originally Posted by Deliciou5 View Post
    People need a goal to get them excited to do a fight, a fight that has no reward will significantly lower the population of people doing it making it hard to find a party.
    If the only reason someone's doing content is because of an item reward then they're not actually interested in doing the content, which defeats the entire purpose of trying to reinvigorate interest in doing the old content like this in the first place: you aren't drumming up any interest or appreciation of it, just making people jump through hoops to get their new mount or whatever. It sucks that it's hard for people who have a niche interest like running old content in this specific way to find people also interested in that: but that's the problem with wanting to do weird novelty things like that. You might as well give people achievements for beating every raid in an all lalafell party, I certainly see lots of lalafell exclusive party finders out there, I'm sure they'd appreciate having some incentive for more lalafell to exist.

    As for the dramatic what if ultimate raids didn't give loot: People enjoy Unreal trials for the most part and they're barely rewarding, and every time I see them come up there's no end of lists of people wanting to see X or Y trial made into an unreal - or even raids and dungeons given the unreal treatment. But I have literally never seen anyone say a single positive thing about the Faux Hollows stuff attached to them. Plenty of people dig that content and don't give a single flip about the alleged rewards for it.

    The issue with this proposal in the is just that it's trying to force activity in a niche that the community very clearly doesn't have that much interest in. People would rather see content brought up, rather than having to push themselves down to do it - a problem largely brought about by how most classes feel painfully slow and unfinished when you sync down to low levels.
    (2)

  9. #9
    Player
    Deliciou5's Avatar
    Join Date
    Mar 2012
    Posts
    196
    Character
    Mortis Deus
    World
    Malboro
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Dewslam View Post
    Because that's exactly what trying to force people to play "the proper way" is. If you want to do the content in a specific way, go for it. But trying to devise a system that predates on people's obsessive need for rewards to make them play the things you want them to play the way you want them to play it is pretty bad. One of the largest complaints people have with, say, the resistance weapon grind is that every step of the way you have to do the content synced - unlike the older relic weapons which, several expansions on - hit a point where you have large content grinds to do that are made easier by being able to do it unsynced. There is a mountain of difference between wanting to do content, as a challenge or whatever, and feeling forced to do it. People tend to respond negatively to the latter.



    If the only reason someone's doing content is because of an item reward then they're not actually interested in doing the content, which defeats the entire purpose of trying to reinvigorate interest in doing the old content like this in the first place: you aren't drumming up any interest or appreciation of it, just making people jump through hoops to get their new mount or whatever. It sucks that it's hard for people who have a niche interest like running old content in this specific way to find people also interested in that: but that's the problem with wanting to do weird novelty things like that. You might as well give people achievements for beating every raid in an all lalafell party, I certainly see lots of lalafell exclusive party finders out there, I'm sure they'd appreciate having some incentive for mo...
    The rewards are optional, you don't need them. You want them. Any end game raid scene is only healthy because they have a system of incentives.

    The goal is get players to be motivated to play so other players get the experience as you did, they find fun after they start doing it.

    The hardest hump to get over is motivating players with goals in the first place.

    After all why do roulettes if you find them boring? Yet roulettes exist to serve players who never done the content before.

    Pretty standard stuff.

    If you find content boring just stop doing it. No reason to stop other players from having goals for doing optional difficulties.

    The flaw in your thinking is when you say it's boring to do, yet it wouldn't be for other people who haven't even tried the fight.

    The goal is important part of getting people in the mindset of even trying it AT ALL.

    The fun comes after the goal has been set, not because of the goal.

    If everyone can just do content once and never have to go back, then the population of the raid scene lowers and gatekeeps newer players out things they wouldn't know they would have fun with.

    If newer players see more party finders for this content, then they are more likely to engage with it.

    Extreme primals are midcore content that will also act as a learning curve for players increasing the raid scene giving players more long term goals to keep them around, which is healthy for the game.

    If you get bored of doing something no one is holding a gun to your head and forcing you to do it.

    If other players already accomplished their goals in undersized party, then there is no reason to start party finders you are just damaging the games player economy.

    It would be the same if roulettes had no rewards, then que would just take forever.

    The primary argument that you keep making is, that because you are already sick of the content and find it a "Slog", no one new should ever have that fresh experience with a healthy raiding community motivated by long term goals.

    Which is baffling.

    /sarcasm
    Those unreal trials sure do take a long time and don't have anything enjoyable happening in them.

    I guess people can't fight neo X death/kefka/phantom train/etc. the same way on release because others are sick of it!

    You might as well remove all hard content from the game amirite? It takes too long.
    /sarcasm

    There is No reason to stop others from having their cake and eating it too because you find it a slog/boring.

    You damage the games raid scene and player economy by not adding long term goals to these fights and trivializing rewards.

    I am not asking for them to bring back the garbage 100 totem system for each individual primal with very low drop rate for mount itself.

    Just have 1 mount drop for every clear at min ilvl or create unreal versions of every fight simultaneously for level cap with exclusive mounts locked behind it.

    No temp b.s. for unreals.
    (1)
    Last edited by Deliciou5; 10-10-2021 at 11:10 PM.

  10. #10
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Each time a suggestion like this pops up, I'm wondering: If you want to do the content "properly", why do you need an extra reward to do so?

    My assumption would be that one would want to do this properly because thats more fun for them - why isnt that enough? Why do you need an extra carrot?
    (5)

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