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  1. #1
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,513
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by VictoriaLuv View Post
    3 -> pull as many monsters as you possibly can
    If you don't know the healer and/or your items are not very good then don't do that. Pull 2 groups first and look whether the healer can handle it or not. If he can handle it then you can pull more. It is also important which job your healer has.

    Quote Originally Posted by VictoriaLuv View Post
    7 -> red spots are not swimming pools
    Stand in the fire and your DPS is higher!

    Cheers
    (2)

  2. #2
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Larirawiel View Post


    Stand in the fire and your DPS is higher!

    Cheers
    But a dead dps or tank is no good to anyone. geez dont quote asmongold
    (0)

  3. #3
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    2 -> do not cause shrik on other players
    False. Shirking can be helpful for higher-level tank-swap mechanics when there's another tank, combined with changing tank stance and the other person provoking. There may also be some rare moments on the field where you want to temporarily switch enemy focus onto a chocobo companion while you heal yourself back up some.

    3 -> pull as many monsters as you possibly can
    For expert dungeons or instances that aren't synced to minimum item level, this is usually fine, but this isn't fine for every single instance and can be too much for some healers; it really depends on the overall encounter.

    6 -> standing still and soaking damage isn't good idea
    Again, this depends on the instance and what's wanted for current positioning.

    7 -> red spots are not swimming pools
    There are always some exceptions to this broad rule of yours; for instance, the eighth Stormblood normal and savage raid would beg to differ due to a certain gameplay mechanic that you need to pay close attention to. Also, what if you have an invulnerability ability that's active while you want to maintain your current position? I can think of many other exceptions as well.
    (0)