The only thing worse than the hunt system are the cliques that form around it.

They've said that it would be too much work to change the hunt system for all the hunts that they have, and I think that's fair. But if that's the case why not make a new system for future hunts you already have frameworks for? Like an advanced fate system, or the treasure map system to bring back the idea of hunting being meant for smaller groups/communities? I really just want SE to take a stab at making hunts less standoffish and maybe even more interesting or difficult, especially because they cut every other corner possible to try and curb player arguments and negativity, it just feels weird that this is one thing that they're sticking too super hard.