Quote Originally Posted by Canadane View Post
SE never intended these to be shared by the entire server and I'm sure their network infrastructure isn't happy about it either.
When it gets to the point where peoples character models are being culled and the zones fill up preventing normal residents of that server to be unable to go about their business because they can't enter a zone, it's a problem.
If I happen to be around an S rank that's spawned, I'll join in the hunt. I'm not expecting to make it to every call, nor should anyone.

If anything we need people to stop being salty about what they consider an "early pull" (which by design isn't a thing), and to stop trying to witch hunt people that do initiate combat. Using bully tactics and accruing a mob mentality over these players is anguishing at best. Downright griefing at worst.
Pretty much how I engage with hunts now. If I'm in the zone and the notification goes up, I'll go poke it.

I'm really disappointed by the A Train meta completely taking over though. I feel like it's killed most of the chatter about hunts in game, as most of the conversation has moved to 3rd party apps where it's simply easier to organize train routes. It also makes me a little sad every time I see a new player, excited to find a mark for the first time, shout if anyone is willing to help them take it on... and no one shows up, or just shouts "wait for the train."

I remember in HW, when I found an A Rank at odd times, I could call it in shells and ppl would show up. Sometimes it was less than a full party and we'd actually have to communicate and figure out who was gonna play what role. Sure, perhaps it was less efficient, but I feel like it was a more meaningful experience. Sometimes we'd even fail to win, and have to deal with that... Could something have been done differently (besides simply having more ppl)?