Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 55

Hybrid View

  1. #1
    Player
    Sylin77's Avatar
    Join Date
    Jan 2021
    Posts
    2
    Character
    Sylin Amalthea
    World
    Phoenix
    Main Class
    Astrologian Lv 80
    The problem is, that this "first come first serve" isn't working.
    Like another person said: " it really sucks to be the one who actually spends the time spawning something then not even getting full credit for it because those people who just AFK at the aetherytes waiting for bot relays showed up and swarmed it before you could even find it."
    So if not even the spawner is getting the full reward, because other people do actually snipe it and do actually "early pull" it...
    Then it's not what you describe.

    You don't have to wait to pull - OK.
    But the spawner should have a right to pull it first. And that's where the current system lacks fairness.
    (4)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by EtherRose View Post
    Yea, no. It is a grey area. I think the point here you're not understanding is if it's truly a "First come first serve" you would not get credit or rewards at all. You still get credit for the kill towards achievements even if you didn't pull first, etc.

    Again, grey area. You say the intended design was for those who ever found the hunt gets first dibs, etc. If that was the intended design than again no other parties would get credit or the same rewards as the party who pulled it.

    If it truly was "First come first serve" - Only the pulling party would get credit and rewards.
    Except that's not how this game works with rewards of any kind, because that's bad design, and is also the main reason why I loathe open world content in general and it would only be bearable in this game because anyone can get credit.


    But it's still first come first serve. There is no gray area. A person crafting at their fc house has no rights to a hunt spawn.
    (6)

  3. #3
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by EtherRose View Post
    Yea, no. It is a grey area. I think the point here you're not understanding is if it's truly a "First come first serve" you would not get credit or rewards at all. You still get credit for the kill towards achievements even if you didn't pull first, etc.

    Again, grey area. You say the intended design was for those who ever found the hunt gets first dibs, etc. If that was the intended design than again no other parties would get credit or the same rewards as the party who pulled it.

    If it truly was "First come first serve" - Only the pulling party would get credit and rewards.
    You're arguing semantics. First come, first serve is being applied whether it's the first person who killed it themselves, party, or hunt train. There is no grey area. If it's there it's fair game to whomever wants to kill it, be it solo, party or train. First come, first serve.
    (7)

  4. #4
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by EtherRose View Post
    Yea, no. It is a grey area. I think the point here you're not understanding is if it's truly a "First come first serve" you would not get credit or rewards at all. You still get credit for the kill towards achievements even if you didn't pull first, etc.

    Again, grey area. You say the intended design was for those who ever found the hunt gets first dibs, etc. If that was the intended design than again no other parties would get credit or the same rewards as the party who pulled it.

    If it truly was "First come first serve" - Only the pulling party would get credit and rewards.
    It's not a gray area. It's basically like a black friday doorbuster sale item at a store. If you get there soon enough you get to buy it. If not you miss out. nothing else to it.
    (8)

  5. #5
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    The issue of the spawner(s) missing out could be easily fixed by adjusting the "You sense the presence of a powerful mark..." to include the spawn coordinates. There's really no benefit to the game at this point by excluding that information when third party tools get it and relay it instantly.

    That way the spawner knows exactly where to go just as the third party tool users do.

    Quote Originally Posted by EtherRose View Post
    For those stating it's a "First come first serve" , it really isn't. Why? If it was a first come first serve than other parties wouldn't receive rewards for contribution of damage. Only the main party who engaged. This would be "First come first serve". It's also like stating "FATE's" are first come first serve when it's a event for everybody.

    An prime example of first come first serve is like mining iron nodes in New World or Runescape, etc.

    TBH, it's like a grey area.
    "First Come, First Serve" is the wrong term. The system is intended to be "Kill on Sight". You find it, you kill it. If it's a harder mark, you ask your friends to come help.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    How it should have been to begin with tbh.
    I doubt SE ever expected the player populations of each world to grow as large as they have.

    There's a big difference when a world only has about 5,000 active players and when it has 25,000 active players. You've got to adjust open world content to reflect that.
    (3)
    Last edited by Jojoya; 10-03-2021 at 08:56 AM.

  6. #6
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I wouldn't be against the "first come first serve" policy if not for the fact that you're practically forced to rely on relays from third party software nowdays if you want to ensure you're able to get some hits in as the bot relay networks have become so pervasive that more often then not any S rank spawns is immediately known of by several people across the entire data center and it makes every single hunt into a mad scramble; particularly during the post-expansion/patch release periods where the player population is at its peak.

    There really would be no harm in increasing how long it takes to kill them considering that their effort to reward ratio is already extremely lop-sided for anyone who isn't actually doing the spawning. Alternatively, having a delay before the hunt actually spawns after it's "triggered" might be even better as it would prevent them being immediately detected by the radar programs that are reading the data from the game client if they instead had some kind of placeholder with limited draw distance like footprints show up where the hunt is due to spawn, then have the hunt actually appear a couple minutes later.
    (3)
    Last edited by KageTokage; 10-02-2021 at 11:26 PM.

  7. #7
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I do agree that cross-world hunting has kind of worsened the experience overall between the overcrowding and stuff dying way too quickly.

    I would honestly not be against them just not allowing players from other servers to interact with hunt marks for the sake of mitigating both.
    (3)

  8. #8
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Yawn... "early pulls" definitely exist.

    Y'all keep making up this ideal scenario where the person/party that fulfills the spawn conditions always gets to the S Rank first. Which doesn't always happen, particularly because, as I mentioned, the process by which the game determines Spawn points for S Ranks and A Ranks was solved by the playerbase this expansion. Sure for some S Ranks, this can make it easier to get in position and fulfill the condition at the spawn point, but for others that require the condition to fulfilled at a specific location at specific time intervals... and the spawn point is across the map... well "early pullers" can get in position for the spawn beforehand, not participate in the pop conditions at all, and possibly kill the mark before the players that fulfilled the condition even get a chance to get a hit in.

    The SS Rank in ShB is a prime example of a mark that will generate a lot of salt once everyone is level 90. Players have to disperse across the map to kill its minions to fulfill it's conditions, yet it always has the same spawn point on each map... so it will be incredibly easy for a sizable mob to gather at the spawn point while minions are getting killed that can wipe the boss out before the players at the farther minions can even reach the SS mark.
    (7)
    Last edited by Rowde; 10-03-2021 at 03:46 AM.

  9. #9
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    I wonder if they could do something like turn A ranks into quests you can grab at the Hunter Scholar and once you get the quest you need to go activate the conditions for spawning them based on clues from the Hunter Scholar, once your party manages to spawn it then you get a open world zone cordoned off the the population like Bozja uses in their zones. This zone would be for an 8 player party only, as SE intended, and giant player mobs would be a thing of the past plus the original intent of 8 players spawning and fighting A ranks would be preserved, plus the work for it would be rewarded to the party only. No freeloaders.

    Since any party can grab the quest they could simply be RNG into different areas of the world so as to handle lots of parties doing this simultaneously.
    (2)

  10. #10
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ath192 View Post
    I wonder if they could do something like turn A ranks into quests you can grab at the Hunter Scholar and once you get the quest you need to go activate the conditions for spawning them based on clues from the Hunter Scholar, once your party manages to spawn it then you get a open world zone cordoned off the the population like Bozja uses in their zones. This zone would be for an 8 player party only, as SE intended, and giant player mobs would be a thing of the past plus the original intent of 8 players spawning and fighting A ranks would be preserved, plus the work for it would be rewarded to the party only. No freeloaders.

    Since any party can grab the quest they could simply be RNG into different areas of the world so as to handle lots of parties doing this simultaneously.
    How it should have been to begin with tbh.
    (2)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast