The problem:
People put time and work into spawning S-Rank Hunts. Then they organise themselfs in Forums, Discord, Linkshells etc. Then they call out their spawned S-Rank there.
And while it get's relinked and runs through lots of Crossworld-Linkshells, FCs, Linkshells etc. one person comes there and pulls it as soon as they arrive there. (I speak here about pulling the S-Rank before even 1 minute is passed after it being called out the first time)
The Outcome:
1. Many many people get sad, that they just ported, transfered to another server, ported again only to arrive to an already dead Hunt.
2. The people who do spawn those Hunts mostly do it for those many people, not only for the first who arrive there. So they get sad about it, that their work gives only some very fast people and the one prepulling guy the rewards.
2.a) Maybe even the Spawner themselves doesn't get any reward because the one guy prepulled it and it died too fast. That's not really fair.
3. --> Those spawners don't have fun spawning those Hunts any more, so they make it more reluctantly or even stop at all.
4. One person alone can bring an entire Datacentre to not enjoy Hunts nearly as much as it could be without him prepulling... That's some wide range of spreading frustration...
My personal suggestions:
1. Let there be a rule, that only the one person spawning it, is able to attack it. For 10 minutes maybe. After that it may be free for all. Maybe something like everybody can target it, but it is imune to damage the first 10min, if not the spawner himself does damage to it.
2. Give those 50s and 60s S-Ranks more live. If the group is nearly decently big, the 50s die in under 1 second. If SE wants those Hunts to be enjoyable for everyone, not only people who are leveling in that area right now. Then it should be also scaled to survive longer than that. If you can't kill the S-Rank alone (especially sadly possible for 50s and 60s. With EW soon it will probably be 70s too), you can't cause so many problems.
3. Buff those S-Ranks over all. So they would do enough damage on one person alone, that this person would either need 30min to kill it alone or simply die in the process. S-Ranks are even described as something you would definintely need a party or more people for. It would be a solution to the problem if the one guy prepulling just dies while attacking the Hunt, when 20+ people are already standing there and wait for 50 others to come there.
Do you have other suggestions or ideas how to solve this problem?