I agree with healers having different offensive playstyles. Some of us want to be green DPS and push the boundaries of our ability to keep the GCD offensive. Others wish the healers never had to DPS at all. There are boundless ways we can approach this issue if we were willing to let each healer play differently to one-another, and as long as the numbers add up, there's no reason it couldn't be balanced either.
For example, I'd further define pure healers as more passive healers that contribute to RDPS through more indirect methods while barrier healers focus more on DPS methods.
WHM: Moderate DPSer with burst damage gated behind properly used GCD healing
- Essentially, we want Afflatus Misery to be more advantageous than Glare spam and make lily generation and usage more involved to reward proactive healing. I'd add a little more direct DPS options, but the goal is that you'd want to prioritize GCD healing over DPS and be the party's main healer as much as possible.
AST: Low DPSer that focuses on dealing damage while healing and GCD buffs.
- AST doesn't actually suffer from the same healing downtime issues as WHM and SCH because of how frequently you're weaving in card actions. That said, though, I think there's a greater opportunity to make AST appeal more to players who would prefer to not DPS as much if at all. I imagine you'd at least want to keep your Combust DoT up, but I'd refocus cards to be more consistent utility buffs while redirecting damage buffs onto the GCD, only instead of % buffs, you instead have ways to heal or support while applying stacks of "Light Arrows" to your party. When an ally uses Spells or Weaponskills, a Light Arrow stack on them is consumed, dealing a 100 potency attack to the first target they hit based on you. This makes buffing more consistent and not dependent on that ally's job. They also already have actions like Earthly Star and this new "Starshower" ability that do DPS while also healing. I'd want to make it so that Malefic is largely for soloing purposes when you place Light Arrows on yourself, but you'd otherwise want to avoid it in raid situations most of the time.
SCH: High DPSer that focuses on DoT management and gauge management to maximize DPS uptime
- I'd like to see Scholar return to being a hyper-offensive healer that not only has some of its DoT potential restored, but also have its DPS tools reworked to have more meaningful interactions with one-another. I'd repurpose the Fey Gauge to be your main source of healing--buffing the faerie, make Eos all about burst healing while Selene focuses on debuff utility and Fey Gauge generation--and repurposing Aetherflow to be more for offensive purposes. You want to manage your Fey Gauge to enable you to rely on your powerful OGCD healing so that you don't need to stop DPSing. Unlike the WHM and AST, your GCD healing causes your DPS to grind to a halt, so you want to avoid it outside of niche or dire circumstances.
SGE: High DSPer that heals by doing damage.
- We'll want to see its full kit come the media tour, but so far this is looking to be a really solid addition to the healer roster. I definitely feel like they were playing it more safe with SGE's DPS options, but perhaps if the Sage maintains a strong playerbase throughout the expansion, the dev team will see that we want healers that have more meaningful GCD usages.



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