Quote Originally Posted by Acece View Post
I'm really not one for giving buffs to all healers because I feel like that cuts into astro's identity a little too much, and if it's buffs that isn't just straight dps then I feel like we would be taking physical ranged dps thing. I think every healer should have it's own offensive style. ast it's buffs, whm it would be self buffs and burst, sch would be debuffs and dots, and sage it should be it's interaction between its heals and dps. I also hate relying on other people for my damage.
Each healer having its own offensive style it's pretty much what I was heading towards with my post. Poorly explained, but you got it.
On the other hand, I understand people like you who don't like to rely on others for damage, but that's not what was meant.

A buff should be a tiny push, nothing else. I feel like this game for being called an mmorpgs, offers to little to it, to the point that people have more interaction outside of the gameplay mechanics itself (role-playing, socializing, story talking, Ect...)

One of the things we underestimate and make us feel good is to feel the synergy. The connection to others and accomplishments as a team.
I also understand that others do not like that, but I mean, that's one of the reasons why the trust system was implemented for.

The thing is, I noticed a disconnect in classes on each expansion. Some skills that are supportive and cover each other weaknesses.

They deleted a lot of cool skills that some might call "gimmicks", but I found them to be very fun and interesting. But you know, after all the stuff they removed, "SLEEP" is still there. This is why I find so confusing the direction in which the development is going.