Simple post - Please just give us a button that lets us one click repair everything in any inventory slot we have.
Just a small quality of life change.
Simple post - Please just give us a button that lets us one click repair everything in any inventory slot we have.
Just a small quality of life change.
There's really no reason for it to be as awkward repairing all your gear as it is, especially since they must be repaired to be used for Glamours.
Just have a button repair everything. Bam.
~The Passionate Pugilist~
https://ferraburnheart.carrd.co
Obviously there's a reason.
It's purposely meant to limit the amount of data you can access and transfer at once. Most people who think about repairing will repair the gear they currently have equipped, and additional inventory data beyond this is unnecessary in the repair window. The number of users who open the repair window with the intent to repair everything in their entire armoury chest at once is probably considered low enough that a repair all all button isn't worth the projected increase in data access and transfer across all characters when only some of them want to repair more than just what's equipped, vs the dev time to implement it. Otherwise of course they would have implemented it already.
This has to be the least controversial suggestion ever. It's seriously a no-brainer. I don't know how this game has gone nine years without this.
I'll second this motion.
On a similar note, who here thinks there are just TOO MANY currencies and it's a crazy system for what you need to do in order to spend them properly? I'm a new FFXIV player (since April only) and am still confused and at times having a heck of a time figuring out which NPC to go to, what options in their dialog windows, to get to the items I want to trade for some of those currencies (FC quartermasters, Rowena's helpers, collection appraisers, scrip exchangers, even the armor, weapons, jewelry vendors, etc, etc.). There are so many ways all of them could be simplified and made more user friendly. After all the years the game has been out, why isn't there an attempt to streamline the whole process?
Just don't include the inventory I think it's OK.
Actually it doesn't matter, repair fee is very cheap anyway compared to rewards we get from doing stuff :/
No? I returned the same time as you and got no such confusion. Each beast tribes still not very much into currency and Rowena as well as GC currency have their purposes.On a similar note, who here thinks there are just TOO MANY currencies and it's a crazy system for what you need to do in order to spend them properly? I'm a new FFXIV player (since April only) and am still confused and at times having a heck of a time figuring out which NPC to go to, what options in their dialog windows, to get to the items I want to trade for some of those currencies (FC quartermasters, Rowena's helpers, collection appraisers, scrip exchangers, even the armor, weapons, jewelry vendors, etc, etc.). There are so many ways all of them could be simplified and made more user friendly. After all the years the game has been out, why isn't there an attempt to streamline the whole process?
Just calm down and read dialogue.
Last edited by kiagenwa; 10-01-2021 at 03:21 PM.
Short answer is old legacy code and is this way to not overload with memory/data requests to the servers.
Regardsless its 2021 and not like SE isn't having the funds to reinvest into these old systems and change it.
Same goes for mogstation... it shouldn't be this difficult to join the game or buy a new expansion. We all like to kick on Blizzard but at least BattleNet is super easy to use. Buy game/expansion BAM it's linked to your account asap.
Reinvestment isn't as simple as throwing money at a problem. They'd have to hire new developers. There either aren't enough experienced developers looking for work (which has been stated outright before), or they would have to train someone from the ground up, which is a considerable time and money sink (time in that it takes someone away from their regular work to mentor somebody, and money because you have to pay this new person that isn't being productive) and a risk (imagine hiring, training and paying someone for months or years to do a job only for them to quit before they even work on the job you did all that for). Not to mention SE is a business with numerous games and studios they want to invest in.
In terms of mogstation, it's could be easily outsourced (my honest guess but neither of us work for Square Enix and haven't seen their source code). When it comes to game development for said legacy code for repairing gear I think you've got a point. More below.Reinvestment isn't as simple as throwing money at a problem. They'd have to hire new developers. There either aren't enough experienced developers looking for work (which has been stated outright before), or they would have to train someone from the ground up, which is a considerable time and money sink (time in that it takes someone away from their regular work to mentor somebody, and money because you have to pay this new person that isn't being productive) and a risk (imagine hiring, training and paying someone for months or years to do a job only for them to quit before they even work on the job you did all that for). Not to mention SE is a business with numerous games and studios they want to invest in.
I am a system dev myself so I know throwing money itself won't fix it but it cost to hire more resources too you know.
And yes the issue is Square Enix, and at least Yoshida's department are strongheaded on having japanese developers and there may very much be a shortage of good native speaking developers.
mentoring or shadowing a senior developer will take time off the senior developer but long term it would pay off, cause these issues is just going to keep on coming and just saying "nah fuck it, we need to invest into new projects instead" isn't helping. It boils down to what they deem to be more priortized and fixing and giving something their consumers been asking for years isn't high up on their agenda. You will always run the risk of people switching place of work or go freelance but that's true for any profession. I've been at my employer past 10 years and been a developer the past 5. If you hire the right person and have a good company with benefits, pay and whatnot a employeee values you will have them around.
If they allowed other developers in their company or hire from rest of the world it could be solved quicker.
Developing new systems or fix old takes a long time, we're talking years most likely.
Last edited by Sotaris; 10-01-2021 at 10:04 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.