Have at it.
What kind of content, vibes, mechanics, styling, etc., would you have liked to see from our Deep Dungeons, if you had been allowed significant resources (say, up to enough to make your own ~$30 indie game with solid production value)?
Have at it.
What kind of content, vibes, mechanics, styling, etc., would you have liked to see from our Deep Dungeons, if you had been allowed significant resources (say, up to enough to make your own ~$30 indie game with solid production value)?
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