Quote Originally Posted by Shougun View Post
Some sure, but 'usually' (lol) surmountable walls I believe is the goal from what they've said. Like DF collapsing into one (iirc).
I'm not sure they'd be able to collapse the "walls" anytime soon with the way the player base has been growing. The partitioning probably helps server performance since it reduces the number of players receiving certain pieces of information (like party finder listings). A lot of the limitations we already have seem to be related to that server communication struggle.

To be honest, I'm not certain removing the walls it's a good way to go in the long run. Communities and friendships get formed because of repeat encounters with the same people. The more people you add to potential groupings, the fewer repeat encounters you will have. People tend to be more relaxed when they're in a community they feel they know.

Certainly you want there to be enough in a group so players don't have a problem finding others to do group content but you also shouldn't want it to be so large that players effectively turn into faceless NPCs of no consequence. That opens the door to toxicity. Many players have no problems being rude to others they know they'll never see again but will think twice when it's someone they're likely to see again in the future.