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  1. #1
    Player VictoriaLuv's Avatar
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    Sep 2021
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    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90

    New Gathering Job/New Hunting Log

    New Gathering Job -Adventuring-.
    Adventuring is bit weird. works differently its connected to every one of your combat classes. and has its only quests. and rewards and reputation system as well as poster board full of its own individual hunts or list of monsters it ask you kill weekly also give you list of fates to do you have dailies you do give alot of experience decent sets of gear. money weaklys can give you MGP, Seals, Gil or experence

    Later in adventuring guild. new things be added for this side job. monster arena. were you and friend fight boss monsters you created by capturing monsters. -> anything monster related like events and stuff be required completely adventures log is quite the task have get information about every monster in the game. this give you title. and 4 person mount

    Hunting Log is changing to adventures log -

    adventures log is basically a bestiary - it tell you all information about all the monsters you slain. rewarding you experience and gold, items upon killing said monster. this even tell you locations of the monsters how often they spawn giving you so much. complete information. item stats, drops drop chances. where they spawn. adventure logs are connect to all combat class. this will record all information about your finding and discoveries related to monsters in the game. gives answers to questions a lot players ask

    Hunts will be added to adventures log both weekly and daily so no longer have to talk to individual to do hunts. also when hunts spawn. the book will tell you where it is. no longer have to join hunt train's endless flying around try find one monster. it also tell you respawn timer of each hunt each location if you killed it

    also tell you about "fates" and "respawn timer" even tell you fates that you not done. guild

    levelling will give your combat classes traits that increases amount drops you kill from kills and drop chance.

    Grand Company Increases to max level. new ranks are added new item reward. officer ranks new things you can do with grand company
    (0)
    Last edited by VictoriaLuv; 09-30-2021 at 12:39 AM.

  2. #2
    Player VictoriaLuv's Avatar
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    Sep 2021
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    Character
    Seraphine Rosa
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    Arcanist Lv 90
    if anyone like give me your opinion on these changes good or bad and why
    (0)

  3. #3
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I like the idea of adventuring guild (content), but I'm not sure about it needing to be a separated content. Hunting log being turned into a log related to hunts at minimum would be nice (catalog and perhaps add 'extra' reward the first time you kill a hunt, can also be used as a more convenient interface for the hunting bills). Like monster arena could be a content for all jobs, including limited. Where the circus thing is more of a puzzle and show with steps then the arena is more like say the FFXV event (MSQ solo stuff, etc, but naturally it scales to the more aggressive ends as you tier up, unlike say the MSQ which is meant to be accessible).


    So like the idea of traits could carry forward still, but rather applies in general. Reminds me a bit of the passives you can earn from Garrison in WoW.

    This whole adventure content could then take a slight revamp to the leve system and absorb it, adding a bit more leg for the system to stand on / together. May, if really wanting to tie everything into a UI panel, even bring treasure system into it (and chocographs/archelogy?).

    Just seems like jobs are for making ships and what you're describing is more the sea (if jobs traverse, as a ship, through content like MSQ/open world then would be seen as a sea), so then making the sea another form of ship seems like a way to limit the means of interacting with a large body ported into a small space- which would, I think, rather more naturally exist as just.. a large body with the means of 'other' ships being ported through it. (Aka, at least to me it seems like the ideas could just be made content rather than a job itself, and you could have progression systems still, just doesn't need to be a 'job', my imo lol ).
    (2)
    Last edited by Shougun; 09-30-2021 at 04:14 AM. Reason: brain fart, wrote alchemy meant to say archelogy lol...

  4. #4
    Player VictoriaLuv's Avatar
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    Sep 2021
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    Seraphine Rosa
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    Arcanist Lv 90
    Quote Originally Posted by Shougun View Post
    I like the idea of adventuring guild (content), but I'm not sure about it needing to be a separated content. Hunting log being turned into a log related to hunts at minimum would be nice (catalog and perhaps add 'extra' reward the first time you kill a hunt, can also be used as a more convenient interface for the hunting bills). Like monster arena could be a content for all jobs, including limited. Where the circus thing is more of a puzzle and show with steps then the arena is more like say the FFXV event (MSQ solo stuff, etc, but naturally it scales to the more aggressive ends as you tier up, unlike say the MSQ which is meant to be accessible).


    So like the idea of traits could carry forward still, but rather applies in general. Reminds me a bit of the passives you can earn from Garrison in WoW.

    This whole adventure content could then take a slight revamp to the leve system and absorb it, adding a bit more leg for the system to stand on / together. May, if really wanting to tie everything into a UI panel, even bring treasure system into it (and chocographs/alchemy?).

    Just seems like jobs are for making ships and what you're describing is more the sea (if jobs traverse, as a ship, through content like MSQ/open world as a sea), so then making the sea another form of ship seems like a way to limit the means of interacting with a large body ported into a small space- which would, I think, rather more naturally exist as just.. a large body with the means of 'other' ships being ported through it. (Aka, at least to me it seems like the ideas could just be made content rather than a job itself, and you could have progression systems still, just doesn't need to be a 'job', my imo lol ).
    I agree with you there alot old systems that they can make better yah leve system the hunting log make one big log make things so much easier fun and exciting. I really want progression systems to advanced upon the fate and leve system is beautiful wonder even guideleve's all single log journal so say that can easily tell you where you can find things without having google it on your phone. like if your leather worker and need type of items drop off monsters don't know drop chances or what monsters drop it. and what level the monster all have to do look in adventure log. find the info you need or if need do leve or type of fate - book
    (1)

  5. #5
    Player VictoriaLuv's Avatar
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    Sep 2021
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    Character
    Seraphine Rosa
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    Arcanist Lv 90
    anyway. all want is have old content approved upon for newer players
    (1)

  6. #6
    Player
    SilverObi's Avatar
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    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Honestly a bestiary is long since overdue. This belongs in the long list of content that is -probably- easy to implement but comes down to dev team discretion.

    I'd love a bestiary log that after so many kills of a species you unlock lore that doesn't require you needing to buy the EE or something. As for item drops, we already have retainer ventures for common items while rarer drops remain confined to instance bosses and the like which is fine.

    As for a monster arena, I'd be hyped if they implemented a better version of Pankration from FFXI. In that content you would take photos, or "soul plates" of monsters which could be converted into either a fighter or into traits/abilities that you could graft onto your fighter. Then you'd take these monsters into Pokemon-esque battles with tournaments, rankings, and rewards. They could team this up with a bestiary so you know which species to target for the better abilities and traits even.
    (0)

  7. #7
    Player VictoriaLuv's Avatar
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    Seraphine Rosa
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    Arcanist Lv 90
    Beastiary could also tell you the lore of each individual monster by reading a species text too
    (0)

  8. #8
    Player VictoriaLuv's Avatar
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    Seraphine Rosa
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    Arcanist Lv 90
    not many really see this as good idea
    (0)

  9. #9
    Player VictoriaLuv's Avatar
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    Sep 2021
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    Character
    Seraphine Rosa
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    Arcanist Lv 90
    It is true beastry is well over do. upgrading forgotten content also well overdue
    (0)