First of all. I think its important that you do new scholar reveal. to smooth the firestorm you unleashed during end walker trailer.
Abilities that are scholar only/returning abilities - with summoner getting a massive upgrade and it loosing all the damage over time effects. this made a lot players ask. hey but what about scholar?
- Miasma is moving to scholar -> sense these are no longer summoner abilities
- Bane is returning to scholar -> sense these are no longer summoner abilities
we all gathered that selene is returning its no longer the same as eos. watch is a great thing. no one wanted see selene go, lets look at this with hopeful eyes not doom saying even thought its Justifiable do to bad job reveal. not giving the much details on how your job is changing next expansion
first of all this mostly for all classes the cast-time/global cool-down mostly all your offensive abilities will have 1.50/1.50 now these mean scholars over all combat will be much, much faster then it is at the moment then you must take into concertation that we have massive stat squish this isn't easy under taking taking every monster/boss/ability in the game reducing numbers . this isn't avoidable
Healers are going into different direction into a different meta. all healers over all offensive abilities be more fluid if not faster
this also means scholar probably get miasma and bane back cause no longer on summoner anymore. this been something all scholars been crying out for sense the start. while keeping art of war and getting powerful version of it.
that being said we talked about scholars offensive lets talk about its actual healing capable.
"Better and improved Pet AI system needs be created for future of scholar"
- Faster Reaction Timing
- little to no pause when you command your pet to use abilities
- scholar shouldn't have press abilities 10-100 times somestime cooldown is consumed and abilities doesn't go off
- but janky pets fix should been your first then fix selene. cause selene gonna have same problems eos. only difference is selenes abilities are more devastating when they don't pop off moment you cast time
---- Adjustiments -----
Buffs ->
Whispering Dawn
Orders faerie to execute Whispering Dawn. If Seraph is summoned, orders her to execute Angel's Whisper.
Whispering Dawn/Angel's Whisper Effect: Gradually restores the HP of all nearby party members
Cure Potency: 120 > 210
Duration: 21s - 18 seconds
Succor ->
Restores own HP and the HP of all nearby party members.
Cure Potency: 180 -> 260 potancy (buff)
Additional Effect: Erects a magicked barrier which nullifies damage equaling 125% of the amount of HP restored
Duration: 30s
Energy Drain -
Deals unaspected damage with a potency of 100 -> 200 (buff)
Additional Effect: Absorbs a portion of damage dealt as HP and restores MP
Additional Effect: Increases Faerie Gauge by 10 -> 20
Aetherflow Gauge Cost: 1 (no longer has an Aetherflow gauge cost, just a very short cooldown that you can use every 30 seconds
Sacred Soil
Creates a designated area in which party members will only suffer 90% of all damage inflicted.
Duration: 15s - 21s
Additional Effect: Regen
Cure Potency: 100 -> 150
Additional Effect: Increases Faerie Gauge by 10 -> 20
Aetherflow Gauge Cost: 1
Chain Stratagem - changes -
Places 4-6 stacks on target abilities/spells you and party use on the target will be 100% crit direct hit. this can be placed on an ally or a monster. anytime someone or yourself crit it consumes a stack. no stacks this buff disappears
this makes this very versatile almost like a A/S rank ability on scholar.