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  1. #11
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    I like to point out how well we are doing with chaining the mobs. Harder mobs usually result in very short or nonexistent chains.
    (1)

  2. #12
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Yeah I've had this issue before, and I'm keeping a list of people who's parties I won't join because they've done this.
    (0)

  3. #13
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Pyretta_Blaze View Post
    I like to point out how well we are doing with chaining the mobs. Harder mobs usually result in very short or nonexistent chains.
    You'd think that's all they'd need to hear/read, right?

    Sadly, once someone's convinced they can do better elsewhere, on harder mobs, there's no stopping them.
    (0)

  4. #14
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    This certainly did happen often in XI, and for as long as I played that people always seemed to be intent on saying, "I'm getting 200/kill this is good (our kills might be taking 45~60 secs each)." instead of, "I'm getting 120/kill but just hit chain 68(means an avg. kill speed of <10secs)". People are hard to convince even when presented simple math, once that idea is lodged in there it can take a number of blows from a sledge hammer or 20 to finally get it across.
    In XI this trend started to change in older players with a few jobs that were 70+. Course Abyssea broke all the rules for XI xp parties. My hope is that it'll change here too.

    I should also say that I've been known to want to step it up, usually when kills are happening in <5 secs avg and healers are doing nothing but holding onto their sticks. If you step mob level up 3~5 at that point and the party fails maybe it was really just a shitty party to begin with but because of the relative ease of the mobs you were originally fighting it seemed good.
    (0)

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  5. #15
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Pyretta_Blaze View Post
    I like to point out how well we are doing with chaining the mobs. Harder mobs usually result in very short or nonexistent chains.
    And thats why you don't join those parties, or ditch em.
    (0)

  6. #16
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Happened in every MMORPG I ever played.
    You can't see exp per hour but you see exp per kill, it's obvious people think they should go to higher lvl mobs as soon as fights are getting smooth.

    The day before yesterday I even had this feeling myself - we were a lvl 36-38 group leveling just fine at the lvl40-42 raptors, killing them so fast we even had to wait for the respawn often.
    Thing is - someone suggested we fight lvl 44 goblins instead. Well, goblins are bad for lvling anyway, so enough people were against it but we still left our leveling spot and instead tried to take on lvl 44-48 raptors..and wiped as soon as we pulled more than 2 raptors
    After ~10 min four people had left, including the leader and the party was disbanded.
    What would have been wrong with just staying at the lvl 42 raptors? We got good exp there._.
    But even I thought "we are way too strong for this spot already" just because we had to wait for the respawn all the time.
    It just...happens.
    And it's not native to FF online games at all.
    (0)

  7. #17
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    You may have to throw pessimism right up front. Have it on a macro.

    "My concern is that if we fight harder enemies, they will link, we will die. We will lose time, not get XP, party gets discouraged and we lose members. Then we'll be in Ul'dah reforming. Should we take that risk?"

    You can modify it any manner of ways to convey thy point.

    "Yo! If we fight deese enemies, we be linkin' lot'sa hard enemies! Tank ain't high, DPS ain't high and we all outta moko grass sun. So plz, be a good lala. Stay hea, where da XP is safe... and sexy."

    In seriousness, it seems to happen and the difference in enemy abilities is just to vast. There are links to consider and AoE damage avoidance. And the moment folks start playing hero (they go off to fight an enemy expecting healer support), it gets even worse. Especially higher level raptors.

    *Shows several guys playing hero, surrounded by raptors. All the raptors charge up, none of them being focused on. Raptors unleash their weapon skills simultaneously. Tank/DPS have no chance to survive, healer make your time.*
    (3)

  8. #18
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Fiosha_Maureiba View Post
    "Yo! If we fight deese enemies, we be linkin' lot'sa hard enemies! Tank ain't high, DPS ain't high and we all outta moko grass sun. So plz, be a good lala. Stay hea, where da XP is safe... and sexy."
    May I use this? It's awesome lol.
    (0)

  9. #19
    Player
    beryuyu's Avatar
    Join Date
    Mar 2012
    Posts
    57
    Character
    Beryuyu Ethernysana
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Well the times that I suggest that we move camps are the times that I am usually the highest level in the party. And sometimes we do wipe because the level gap between the monsters and the lowest members are sometimes up to ~10 lvls too. It really is not exp efficient if you are the only one gaining 300exp/kill while others are gaining 600-700exp/kill. Somtimes I have to suck it up and let lowbies leech off a level or 2 before we move. But there shouldn't be any complaints nonetheless since exp is way faster than ff11..

    But either way, I have not bumped into the same problems as you had in ff14. I used to be a ff11 player too and it is too easy to turn a bad situation around in this game. In ff11, if you are fucked, you are fucked as there is such small chance of escaping.
    (0)

  10. #20
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by Preypacer View Post
    May I use this? It's awesome lol.
    If it saves your party's life, by all means
    (1)

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