Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 23
  1. #1
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21

    Strange player quirk from FFXI and now in XIV

    So, this post is not a "complaint" but more a request for some opinions or feedback on a very odd thing I've experienced in FFXI and now in FFXIV - but have never experienced in any other MMORPG I've ever played.

    I've noticed that while in XP parties (not being PL'd, just normal straight-forward xp-parties) that there are many players who, once the group hits a good rhythm, the xp is flowing in nicely, and things are going smoothly, they'll decide "hey, let's go kill some much harder stuff instead".

    And in every case, at least for me, it ends up with people dying, xp slowing to a crawl, lots of downtime, people getting frustrated and dropping the group and, in many cases, the group disbanding altogether. All because certain people insisted we fight tougher mobs.

    I can recall a small novel's worth of such situations in XI (particularly one memorable one in Qufim involving Acrophes), and in almost every case it ended badly. And now I had exactly the same thing happen last night in XIV.

    Case in point, last night I'm in a group and we're fighting in Copperbell Mines, on the ants. Things were rough at first until we found a great camp spot and figured out a good pattern/rhythm to kill in. Then things smoothed out and, as levels started rolling in, the xp started coming nice and quickly, we were getting Chain 6s, no down-time, taking on 2-3 at a time and doing beautifully. It wasn't a cakewalk, mind you. If we had, say, 1 or 2 more link on, it would have been a wipe. So we were definitely in that sweet spot. We were high 20s and the mobs were between 35 and 39.

    We've got an amazing flow going, things are going beautifully and then the party leader says "Hey I want to go kill some Coblyns. Let's go do that" (to paraphrase). Then proceeds to run off back toward the coblyns. I protested by way of asking why they wanted to change locations when we were doing so well already. I didn't get much of an answer beyond that the leader wanted to do it.

    End result, the Coblyns were too high level/too tough. People died. One person had to leave in 15 minutes and so they just dropped out then. Another person left after they did. The whole group ended up back in Uldah trying to rebuild with almost an hour wasted. That would have been at least 1 to 1.5 levels, maybe more, at the rate we were going.

    All because getting chain 6s with xp in the high 500s, with no down-time, no deaths and a nice flow of fights going wasn't good enough for the group leader and they insisted on fighting something tougher.

    A Linkshell mate noted that they'd experienced it a lot in XIV as well, and worse in some cases.

    Now again, I have never experienced this in any other MMORPG. FFXI was the first time I ever saw it, and now I see it again in XIV.

    So, I'm genuinely curious and hope someone can maybe shed some light on why it is people are more prone to do this in XI and XIV? What is the logic in it, if any at all?
    (8)
    Last edited by Preypacer; 04-30-2012 at 09:45 PM.

  2. #2
    Player
    Irishwars's Avatar
    Join Date
    Mar 2011
    Posts
    102
    Character
    Ireland Brimstone
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Usually the people who say that have been in a party where the higher mobs were easily taken care of. The problem is, not all players in parties are the same. Sometimes it works, sometimes it doesn't

  3. #3
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Irishwars View Post
    Usually the people who say that have been in a party where the higher mobs were easily taken care of. The problem is, not all players in parties are the same. Sometimes it works, sometimes it doesn't
    Hmm, I could see that. I have experienced parties where players had a false or inflated sense of confidence.

    Usually, the previous experiences they had involved having a PL'er out-of-party holding all the hate so all they had to do was play whack-a-mole with almost no risk of aggro. Of course, then when they try to handle those same mobs without a PL, they realize they can't and so, the myth that "a PL is needed to level" would be reinforced in their minds. The reality being, of course, that they simply had to take on mobs more ideal for their level.
    (1)
    Last edited by Preypacer; 04-30-2012 at 10:14 PM.

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Coblyns are horrible to level of anyway they have crazy defence.

    I think people tend to get too comfortable and want more challenge so look for that and over extend their skills lol.

    I have had similar happen in both FF11 and FF14, but in most other MMO's you can solo fairly well to get your XP, FF11/14 is the only MMO I have played where you grind for hours as a group.

    It's also comes down to greed and boredom also, some people (especially those who are used to stronghold parties) want and expect 1000+ xp chains and you aren't going to get that at lower level.
    (1)

  5. #5
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    i wouldn't say it's native to the FF MMO series. it's pretty common for players in all MMOs to pay more attention to xp/kill rather than xp/hour. it's just more easy to observe here and in XI because you group up for the best XP.
    (4)

  6. #6
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Possibly the leader of the party didn't know how bad the coblyns are, or perhaps he wanted to see higher exp/kill, if you get in a party like that again (if you know you will get raped by a mob) speak up, tell them your "exp is fine as it is and exp/hr > exp/kill." I could be wrong but if your getting much more than 500 exp/kill go to slightly weaker mobs, you will kill faster and might only be getting 100 exp/kill less, but exp/hr could be twice as fast.

    Oh and if anyone suggests killing coblyns for exp tell them no they have high def and we aren't at release now, coblyns suck.
    (0)

  7. #7
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by fusional View Post
    i wouldn't say it's native to the FF MMO series. it's pretty common for players in all MMOs to pay more attention to xp/kill rather than xp/hour. it's just more easy to observe here and in XI because you group up for the best XP.
    Ahh, but it's not just a matter of paying attention to xp/hr. It's paying attention to xp/hr and mistakenly feeling you're going to automatically improve on it by going after tougher targets.

    The thing is, our xp/hr was far better where we were than where the leader wanted to go. I knew as soon as he said he wanted to go after tougher and higher level mobs that it was going to go badly. Because I've seen it happen so many times before, and almost always with the same result.

    There's this long-standing misconception many MMO players still have (in XI, FFXIV and other MMOs) that "harder fights = better xp per kill = more xp/hr". But that is never the case. The tougher fights take longer, they're riskier (more chance of a bad pull resulting in multiple deaths) and overall yield less xp/hr than going after things only slightly above your own level as a group, or even a level or two lower if you're solo (the degree varies from game to game of course).

    In almost all cases when I've seen people want to leave a perfectly good spot to move elsewhere, it's been in the pursuit of better xp. And it almost always works out to be worse. Yet, some people never learn. I've seen the same people making the same mistake time and again in XI, for example.
    (1)
    Last edited by Preypacer; 05-01-2012 at 02:27 AM.

  8. #8
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Delsus View Post
    Possibly the leader of the party didn't know how bad the coblyns are, or perhaps he wanted to see higher exp/kill, if you get in a party like that again (if you know you will get raped by a mob) speak up, tell them your "exp is fine as it is and exp/hr > exp/kill." I could be wrong but if your getting much more than 500 exp/kill go to slightly weaker mobs, you will kill faster and might only be getting 100 exp/kill less, but exp/hr could be twice as fast.

    Oh and if anyone suggests killing coblyns for exp tell them no they have high def and we aren't at release now, coblyns suck.
    I actually did bring up that point, by way of asking why we were moving to another spot if we were doing so well where we were. Their response was basically just that they wanted to fight coblyns.
    (0)

  9. #9
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Preypacer View Post
    I actually did bring up that point, by way of asking why we were moving to another spot if we were doing so well where we were. Their response was basically just that they wanted to fight coblyns.
    Then if I were you if people keep doing that you could be better off ditching them, over time they would become known on the server for not knowing the basic mechanics of the game (exp/hr > exp/kill, and how efficiant parties work) people would in turn not join thier parties. Perhaps talk to the other members in tells and make another party with the others that were against it and really annoy the leader.

    Its the only way these people will learn.
    (0)

  10. #10
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I've noticed that as well, somewhat. People thinking higher exp/kill is better than exp/hour. Hopefully as the game continues and develops its own culture this will change.
    (0)

Page 1 of 3 1 2 3 LastLast