Because if you try to pronounce it like it was an abbreviation, then it just sounds like you're saying "bird" in an accent. I'm sorry, but someone had to chirp the truth.
I'm sorry. I pretty much agree with Rika! Also, Battle Voice
Because if you try to pronounce it like it was an abbreviation, then it just sounds like you're saying "bird" in an accent. I'm sorry, but someone had to chirp the truth.
I'm sorry. I pretty much agree with Rika! Also, Battle Voice




I don't hate BRD, but I'm feeling a lot of what Rika said. BRD used to have more support with abilities like Foe Requiem, Refresh, Palisade, multiple Troubadour effects, a shorter recast on Minne. All that stuff is gone now, and it feels like BRD's support kit was gutted. Foe Requiem, gone. Refresh, gone. Palisade, gone. Troubadour, homogenized. Minne, basically a worse Mantra. I felt useful back in Stormblood because I could provide more to the party. Nowadays? Battle Voice. That's it, that's my support kit, because God knows SE ain't gonna make Warden's useful in raids, and the amount of damage Tanks take is so laughably low that Minne feels worse off. I am definitely one of those bitter BRD players that Rika mentioned, and I feel like SE killed my favourite Job so their shiny new DNC could show off. If SE doesn't want a lot of support Jobs, then why would they kill the one that already exists just for another. It genuinely feels like SE doesn't give a shit about the BRD player base, that if players want a support Job then they should just go play DNC.
So no, I don't hate BRD, but I sure as hell dislike the Job designers that killed my Job and designed DNC as a replacement. Currently, it feels like BRD (and the rest of the Physical Ranged Role) exist for two reasons: 1% Role bonus and LB Generation. Shit damage, gutted support kit, and Raids that don't take advantage of the strengths a Physical Ranged DPS brings to the table makes me a very dissatisfied BRD. I would love to hear what the hell the Job designers are thinking about when they sit down and look at Jobs, but the only communication we get from them is drip fed through Yoshi-P very rarely during Live Letters. Zero clue what the hell they're thinking, if anything at all, given the state of BRD.


I have nothing against BRD, but when I play it I get bored... Besides, I don't feel anything.ARC was my first class going into BRD and was mixed about it....until I actually learned it and read my tooltips and generally enjoyed it. SHB did it dirty and I know some of the disdain stems from the reduction of mana skills and crit procs, also I’m aware how bad the progression kit is when it comes to procs. And I know some people care about numbers, strangely more of the casual groups do aswell ,But OP or UP how it plays is what wins or loses people and I’m curious as to why BRD has a bad rep beyond these faults. Which aren’t real deal breakers for me
BRD is awesome, it ain’t flawless and I can see blatant issues and can probably make a spread sheet on how to improve it, but BRDs great. Not nearly enough people main it and it gets way to much hate while other jobs with controversial stuff needs more attention...or they just don’t like the playstyle and that’s fine and fair
I really like the excitement of dancing with the AoEs in close combat, the positioning, etc.
It's a temperament thing too. I fall asleep with the BRD.
There are also people who are unable to play in close combat and prefer ranged jobs. Again, this is a matter of taste.
I don't mind losing out on an obligatory parse-pauper-to-prince narrative with each expansion (granted, that tends to already fall within the typical deviation of patch x.0 to x.2 imbalance anyways), but I definitely miss raid buffs feeling worthwhile to snapshot for their effects on Procs.
Agreed. I do think the StB was already somehow both painfully lackluster and bloated (at least, for what it did), but Bard isn't a theme that does well on only a single CD's worth of active party-wide support. (Emphasis on "active"; the song buffs only reduce nuance to our song rotations we'd otherwise be situationally able to further leverage to a degree proportionate to downtime.)2. The de-emphasis of active party support, even if not much of it remained.
And the saddest part is how easily it could be made fine. Heck, with some attached utility and a consumption cap (to allow for banking) it could be great. But I guess that had to be reserved for Endwalker, if not the expansion thereafter?3. Apex Arrow is not good.
We've seen this proc waste on plenty of other jobs. I can't honestly say it bugs me at all.4. This is a personal note, but the current line up of actions that can proc Refulgent Arrow leads to unpleasant dissonance.
But nor would I be particularly sad to lose the Refulgent procs from my DoT. It just means that occasionally I'd lose some priority management or changes to my DoT patterns when facing multiple low-HP enemies, etc. It'd be a loss, and I don't see the need for that loss, but it wouldn't remotely be a significant one.
I feel like Iron Jaws' issue is one of button waste more so than a loss to/of DoT management. DoT management still felt like a very real thing -- perhaps even more so in dungeons -- right up until they decided to nearly double DoT durations, from 18s (HW) to 30 (StB).5. Another personal note, Iron Jaws nearly removes any sort of DoT management in the job, and beyond application, you'll almost never touch them again.
That said, my preference was always to have Iron Jaws be a gauge spender or, say, a two-charge CD consumer, variable with one's song (and with alternatives available to the other two). That way it doesn't replace our DoTs so much offer a multi-DoT-maintenance advantage for a time.
Last edited by Shurrikhan; 09-30-2021 at 07:27 PM.



Personally as long as most of their proc related actions and the Refulgent Arrow buff get the ability to be stacked (whether through RA stacks or charge actions) I’d be content on the QoL of the current kit. There’s a great thread about that in particular that deserves a relink (EDIT: Here we go).
As for what I’d add? Increased Repertoire proc rate on Raging Strikes, Foes, and charges on Minne. song buffs being rolled into Foes would be ideal.
Last edited by Grimoire-M; 10-01-2021 at 03:25 PM. Reason: Gotta love autocorrect soup.
Not going to lie, I enjoy BRD as it is now. Even though DRG is my first love, BRD is a very dear second to me. I played it through ARR and HW, stopped when StB was current, then recently took it up. DRG has become too much for me to handle after losing reflexes and mental flexibility due to some incredibly intense cancer treatment. While it breaks my heart to lose DRG as my main, the simpler nature of BRD's skill set and wider view of the battle is just right for me at this stage of the game. While I feel your collective pain with the significant changes to the class, I, for one, am grateful for BRD as it's given me renewed opportunity to participate in raids and trials I otherwise wouldn't be able to on DRG. Now I just need to figure out what y'all are talking about with forcing procs, when to use certain skills, etc.
cause bard is top of the food chain of bad game design. and boring playstyle. but hey you get play music and not do anything remotely useful a shit ton of undertoned and unpowered ability's really bad animations a bards life is basically boring as hell
Very subjective and overly dramatic
Psssh. What else are forums for?
*Glances back at Kabooa's first-page.*
Wait, we can actually partake in procedural evaluation around criteria generated from consensus opinions based upon reasonably well-understood existing states, precedents, and trends? Who knew?


It can be for two things.
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