Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 43
  1. #21
    Player
    SkyCake's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Sofiija Sky
    World
    Balmung
    Main Class
    Black Mage Lv 82
    Because if you try to pronounce it like it was an abbreviation, then it just sounds like you're saying "bird" in an accent. I'm sorry, but someone had to chirp the truth.

    I'm sorry. I pretty much agree with Rika! Also, Battle Voice
    (2)

  2. #22
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100
    I don't hate BRD, but I'm feeling a lot of what Rika said. BRD used to have more support with abilities like Foe Requiem, Refresh, Palisade, multiple Troubadour effects, a shorter recast on Minne. All that stuff is gone now, and it feels like BRD's support kit was gutted. Foe Requiem, gone. Refresh, gone. Palisade, gone. Troubadour, homogenized. Minne, basically a worse Mantra. I felt useful back in Stormblood because I could provide more to the party. Nowadays? Battle Voice. That's it, that's my support kit, because God knows SE ain't gonna make Warden's useful in raids, and the amount of damage Tanks take is so laughably low that Minne feels worse off. I am definitely one of those bitter BRD players that Rika mentioned, and I feel like SE killed my favourite Job so their shiny new DNC could show off. If SE doesn't want a lot of support Jobs, then why would they kill the one that already exists just for another. It genuinely feels like SE doesn't give a shit about the BRD player base, that if players want a support Job then they should just go play DNC.

    So no, I don't hate BRD, but I sure as hell dislike the Job designers that killed my Job and designed DNC as a replacement. Currently, it feels like BRD (and the rest of the Physical Ranged Role) exist for two reasons: 1% Role bonus and LB Generation. Shit damage, gutted support kit, and Raids that don't take advantage of the strengths a Physical Ranged DPS brings to the table makes me a very dissatisfied BRD. I would love to hear what the hell the Job designers are thinking about when they sit down and look at Jobs, but the only communication we get from them is drip fed through Yoshi-P very rarely during Live Letters. Zero clue what the hell they're thinking, if anything at all, given the state of BRD.
    (7)

  3. #23
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,046
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jirah View Post
    ARC was my first class going into BRD and was mixed about it....until I actually learned it and read my tooltips and generally enjoyed it. SHB did it dirty and I know some of the disdain stems from the reduction of mana skills and crit procs, also I’m aware how bad the progression kit is when it comes to procs. And I know some people care about numbers, strangely more of the casual groups do aswell ,But OP or UP how it plays is what wins or loses people and I’m curious as to why BRD has a bad rep beyond these faults. Which aren’t real deal breakers for me

    BRD is awesome, it ain’t flawless and I can see blatant issues and can probably make a spread sheet on how to improve it, but BRDs great. Not nearly enough people main it and it gets way to much hate while other jobs with controversial stuff needs more attention...or they just don’t like the playstyle and that’s fine and fair
    I have nothing against BRD, but when I play it I get bored... Besides, I don't feel anything.

    I really like the excitement of dancing with the AoEs in close combat, the positioning, etc.

    It's a temperament thing too. I fall asleep with the BRD.

    There are also people who are unable to play in close combat and prefer ranged jobs. Again, this is a matter of taste.
    (2)

  4. #24
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,897
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    1. The change to static proc % has removed a feeling of progression, for better or worse.
    I don't mind losing out on an obligatory parse-pauper-to-prince narrative with each expansion (granted, that tends to already fall within the typical deviation of patch x.0 to x.2 imbalance anyways), but I definitely miss raid buffs feeling worthwhile to snapshot for their effects on Procs.

    2. The de-emphasis of active party support, even if not much of it remained.
    Agreed. I do think the StB was already somehow both painfully lackluster and bloated (at least, for what it did), but Bard isn't a theme that does well on only a single CD's worth of active party-wide support. (Emphasis on "active"; the song buffs only reduce nuance to our song rotations we'd otherwise be situationally able to further leverage to a degree proportionate to downtime.)

    3. Apex Arrow is not good.
    And the saddest part is how easily it could be made fine. Heck, with some attached utility and a consumption cap (to allow for banking) it could be great. But I guess that had to be reserved for Endwalker, if not the expansion thereafter?

    4. This is a personal note, but the current line up of actions that can proc Refulgent Arrow leads to unpleasant dissonance.
    We've seen this proc waste on plenty of other jobs. I can't honestly say it bugs me at all.

    But nor would I be particularly sad to lose the Refulgent procs from my DoT. It just means that occasionally I'd lose some priority management or changes to my DoT patterns when facing multiple low-HP enemies, etc. It'd be a loss, and I don't see the need for that loss, but it wouldn't remotely be a significant one.

    5. Another personal note, Iron Jaws nearly removes any sort of DoT management in the job, and beyond application, you'll almost never touch them again.
    I feel like Iron Jaws' issue is one of button waste more so than a loss to/of DoT management. DoT management still felt like a very real thing -- perhaps even more so in dungeons -- right up until they decided to nearly double DoT durations, from 18s (HW) to 30 (StB).

    That said, my preference was always to have Iron Jaws be a gauge spender or, say, a two-charge CD consumer, variable with one's song (and with alternatives available to the other two). That way it doesn't replace our DoTs so much offer a multi-DoT-maintenance advantage for a time.
    (1)
    Last edited by Shurrikhan; 09-30-2021 at 07:27 PM.

  5. #25
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Personally as long as most of their proc related actions and the Refulgent Arrow buff get the ability to be stacked (whether through RA stacks or charge actions) I’d be content on the QoL of the current kit. There’s a great thread about that in particular that deserves a relink (EDIT: Here we go).

    As for what I’d add? Increased Repertoire proc rate on Raging Strikes, Foes, and charges on Minne. song buffs being rolled into Foes would be ideal.
    (2)
    Last edited by Grimoire-M; 10-01-2021 at 03:25 PM. Reason: Gotta love autocorrect soup.

  6. #26
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Not going to lie, I enjoy BRD as it is now. Even though DRG is my first love, BRD is a very dear second to me. I played it through ARR and HW, stopped when StB was current, then recently took it up. DRG has become too much for me to handle after losing reflexes and mental flexibility due to some incredibly intense cancer treatment. While it breaks my heart to lose DRG as my main, the simpler nature of BRD's skill set and wider view of the battle is just right for me at this stage of the game. While I feel your collective pain with the significant changes to the class, I, for one, am grateful for BRD as it's given me renewed opportunity to participate in raids and trials I otherwise wouldn't be able to on DRG. Now I just need to figure out what y'all are talking about with forcing procs, when to use certain skills, etc.
    (1)

  7. #27
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    cause bard is top of the food chain of bad game design. and boring playstyle. but hey you get play music and not do anything remotely useful a shit ton of undertoned and unpowered ability's really bad animations a bards life is basically boring as hell
    (1)

  8. #28
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by VictoriaLuv View Post
    cause bard is top of the food chain of bad game design. and boring playstyle. but hey you get play music and not do anything remotely useful a shit ton of undertoned and unpowered ability's really bad animations a bards life is basically boring as hell
    Very subjective and overly dramatic
    (8)

  9. #29
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,897
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jirah View Post
    Very subjective and overly dramatic
    Psssh. What else are forums for?

    *Glances back at Kabooa's first-page.*

    Wait, we can actually partake in procedural evaluation around criteria generated from consensus opinions based upon reasonably well-understood existing states, precedents, and trends? Who knew?
    (2)

  10. #30
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    It can be for two things.
    (4)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast

Tags for this Thread