I think the low effort praetorium improvement is removing the click to register as a magitech armor pilot. This adds nothing to the story, and I've seen way too many sprouts miss this.
I think the low effort praetorium improvement is removing the click to register as a magitech armor pilot. This adds nothing to the story, and I've seen way too many sprouts miss this.
Or just remove some cutscene..... at least the magitech part is unique and we actually click or do something.... the problem is the cutscene....... cut 25% of cutscene and add 100% hp on the bosss so they felt like an actual boss
make cutscenes skippable again.
I have to wonder if it's something weirdly hard-coded to require the individual authorisations, because it seems like an obvious thing to fix quickly if they could.
I think they could streamline these dungeons. I believe they plan to do that for Endwalker anyway, I think I read something to that effect, but I could be wrong... in that case, it's probably already done.
That being said, I do enjoy Meridianum/Praetorium. They're low effort and a big boost in exp for alt chars after the reset. I can see how they're not for everyone, but they're optional, so no harm done. If they did change them in EW, it'll be one less activity I do routinely every night :/
The reason they made them unskippable was to not screw over new players progressing the story for the first time. The high rewards are there to serve as incentive for people who've already done them to queue up so sprouts can complete them, but are secondary to the main purpose of the roulette.
The unskippable cutscenes are there so people can experience the story properly.
And the Tomestones and experience are there as compensation for the extra time it takes to go through the dungeons because of the cutscenes.
So either you get nobody doing it because of a lack of rewards, or you get the cutscenes.
I think the cape westwind battle was accessible at lv 49 so it resulted in lv 50 players melting the boss in about 25 seconds when max ilvl climbed up a bit. Prae was tuned originally for something like ilvl 60 or 70 I think. I can't remember that far back as to what was "endgame" at that time but I'm thinking it was something like Darklight.
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