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  1. #1
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90

    Beastmaster (Non- Limited Job version) Ranged DPS

    Beastmaster
    Weapon twin moon axes (duel-weild) or a whip. amercian indian vibe

    Beastmaster - uses two different types of weapons they can switch in combat. whip being ranged dps and duel weild being melee dps. this class can change modes from ranged and close up. can shapeshift. is a debuffer can tame
    "No matter how you look at it a whip is a ranged weapon. no weapon can can suit the beast master then mighty bullwhip or trusty two axes there survivalist live off the land. in real-life it is known that a whip crack can sonic boom when it cracked. yup it can break the sound barrier in the right hands. please remember people all bad puns behind the bull-whip was and is a weapon so keep it wholesome"

    Beast master is a pet class - beast master expands upon the chocobo system and can tame different monsters as long as they are in beast variant and taming creatures is a mini game in itself only

    pets are classified in 3 different groups tanks. ranged dps and melee dps. when you tame a creature. it only have 1 of these times. but have more skills then battle-chocobo level up faster and have same amount the levels as you.. wait level up. thats right you have level up your beast to 1-90 upon taming them. watch doesn't take any time.

    Each category have set amount of skills you can teach your pet. and 1 unique skill. unique skills are skills you get from that type of tame . this will pervent beast master to be blue mage broken. sense its only 90% fancy 10% is filling your beast log. so you can teach your pet skills you learned


    Beast masters are explorers of the wild there forest ranger like nature even though whip is the main weapon beast master they have skills allow them to use tools like throwing two tomahawks. placing beast totems on the battle field to buff/debuff there enemies transforming into a beast for duration explosive amounts of damage. switch from ranged to melee granting mobility


    Beast master is a debuffer of the ranged dps watch there skills can weaken enemies making them easier to take down. instead of buffing your allies. they can shape shift into spirit animals. there
    (4)
    Last edited by VictoriaLuv; 09-28-2021 at 07:44 PM.

  2. #2
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    BSTs already shown in the game use one handed axes. They buff their pets, ride their pets, and can have more than one pet at a time.

    Long whips take a long time to actually crack, so even if we did change it to use whips, it'd still have to be relatively close, so might as well be a melee. A 60ft (20y) whip would be ridiculous lol.
    (2)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  3. #3
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Vyrerus View Post
    BSTs already shown in the game use one handed axes. They buff their pets, ride their pets, and can have more than one pet at a time.

    Long whips take a long time to actually crack, so even if we did change it to use whips, it'd still have to be relatively close, so might as well be a melee. A 60ft (20y) whip would be ridiculous lol.
    I like see whip's be added to the game at some point its been in a lot of final fantasy game's just cant think of any names for new ranged dps watch caster/ranged dps is getting new class maybe in 7.0 judging by yoshi p mind set you can bring up the point that ranger can be added to the game but what makes ranger different then beast master as far as in like. lore wiise difference
    (0)
    Last edited by VictoriaLuv; 09-28-2021 at 07:50 PM.

  4. #4
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    based on previous issues with pet pathing, I dont think this is a good idea.

    plus, in all reality, I think people would rather see present jobs worked on than add yet another one.
    (4)

  5. #5
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Kes13a View Post
    based on previous issues with pet pathing, I dont think this is a good idea.

    plus, in all reality, I think people would rather see present jobs worked on than add yet another one.
    And yet despite what everyone may or may not want regarding jobs, SE is going to do whatever they want.

    We've already seen this in regards to their stance on HW and SB "complexity", and healer changes. Only time things change is if DPS classes (or WAR) yell loud enough and even then that's not enough. It took Monk until 6.0 to finally get an actual honest to God rework that didn't make them still use an ARR rotation, and even then people are still going to be split over the changes.

    I'd love it if the XIV devs gave the jobs a proper once-over, especially in regards to the abysmal state of healers, and I'd love it even more if they found the time to add a new job that isn't underpowered or overpowered on arrival. And if they somehow found a way to include a pet job that isn't hamstrung by crippling delays and ghosting abilities, then I would be ecstatic. But chances of that happening any time soon are slim.
    (2)

  6. #6
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BaconBits View Post
    And yet despite what everyone may or may not want regarding jobs, SE is going to do whatever they want.

    We've already seen this in regards to their stance on HW and SB "complexity", and healer changes. Only time things change is if DPS classes (or WAR) yell loud enough and even then that's not enough. It took Monk until 6.0 to finally get an actual honest to God rework that didn't make them still use an ARR rotation, and even then people are still going to be split over the changes.

    I'd love it if the XIV devs gave the jobs a proper once-over, especially in regards to the abysmal state of healers, and I'd love it even more if they found the time to add a new job that isn't underpowered or overpowered on arrival. And if they somehow found a way to include a pet job that isn't hamstrung by crippling delays and ghosting abilities, then I would be ecstatic. But chances of that happening any time soon are slim.
    I dont disagree, but I can hope and dream lol
    (0)

  7. #7
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Kes13a View Post
    I dont disagree, but I can hope and dream lol
    Same
    (0)

  8. #8
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    The chocobo system is not a class. And honestly it works better than a BST class ever could, so I'm not sure why someone would limit it to one job when you can have companions with any job.

    There is no way the devs will introduce another pet class. And they definitely won't bring back tank pets.

    A Native American aesthetic would be problematic, and even if they somehow did it tastefully they would not include a whip in that aesthetic out of cultural sensitivity.

    Single-handed axes are boring. There's definitely been feature creep with weapons (SAM sword, RDM rapier; GNB gunblade, DNC chakrams; RPR scythe, SGE fin funnels). Basic axes would be a downgrade and probably explains why Beastmasters have been relegated to NPCs like Thief, Necromancer, Berserker, and Geomancer. At this point axes would be a step backward and the devs would start losing player interest. I could still see a whip happening though if it had blades or a counterweight, and were very speedy or very hefty. But the weapons are only going to get more spectacular from this point on, and the time for handaxes is long past.


    Quote Originally Posted by Kes13a View Post
    plus, in all reality, I think people would rather see present jobs worked on than add yet another one.
    This sentiment has existed since ARR. Yet every expansion, the devs bring 2-3 new jobs. And so far, the new jobs have been pretty great.

    So you might be right (and in fact I wouldn't mind getting a whole job overhaul at the expense of new jobs too), but we likely will still be seeing new jobs regardless of how many players share your opinion.
    (1)
    Last edited by SeverianLyonesse; 09-29-2021 at 02:49 AM.