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  1. #1
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duelle View Post
    Considering I'm not the one going on about how STR is not a tank stat, I don't think I'm the one inside the box...
    It's definitely something I wish more Final Fantasy games touched upon. That and I like to think that Agrias was a different flavor of Paladin.
    I didn't say STR isn't a tank stat, I said that the design for PLD as it is makes STR not a stat for it. It's design is around turtle tanking, not around DPS tanking, that's WARs gig. So yep STR on WAR as tank, Anti-STR on PLD because of it's design.
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  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Enfarious View Post
    I didn't say STR isn't a tank stat, I said that the design for PLD as it is makes STR not a stat for it. It's design is around turtle tanking, not around DPS tanking, that's WARs gig.
    Considering tank DPS matters to a degree, STR makes sense. As I mentioned, shield blocking should simply scale with some STR so that STR has an additional benefit.

    I think we're going to agree to disagree here. I'm fine with STR being a stat for PLD because I have an idea of what it could do to further benefit the job and not look like the odd man out. You want to just replace it with another stat. You're in favor of turtle tanking, whereas I had to learn the hard way that it's not good design unless you have only one tank class in the game. Even XI's PLD had to adjust and favor accuracy and attack because a tank's DPS is directly linked to their ability to generate threat/hate/enmity.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)