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  1. #1
    Player
    Enfarious's Avatar
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    Jun 2011
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    Character
    Elasandria Servion
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    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duelle View Post
    According to FFXI. I'm trying to be a little more generalized when looking at stats. Though yes, Warriors and Paladins in WoW had shield block rating and chance of block boosted by strength. As I said, it helps the stat serve a dual purpose while keeping in mind that tank DPS does matter to an extent. That way STR doesn't look like a waste of itemization or awkward as a main stat for PLD.
    We're both speaking on opinion. I think that if STR doesn't do enough for PLD then it needs to be changes in a way that it does more for a PLD and only a PLD. If it has to come down to stat scaling per individual class rather than a blanket rule that applies to everyone, I am fine with that because I know it'll most likely get the job done.
    Don't go down that road, please. Healing has and should always be secondary in the case of PLD. The closer it is to flavor, the better. As such, the healing should always be weaker and fall into the "nice to have" category. Remember that the job is a knight in shining armor, not half tank half healer.
    I wasn't drawing from XI I was looking at it from a system of all classes/jobs benefit from stats in the same way. Why would one person being physically strong have a better parry rate than someone else who is equally strong? Stats help separate roles and create clear distinctions, A mage since both can use shields shouldn't get cnj mnd adds block rate, thm int adds block rate, while gla str adds block rate. The flip side of that would be lnc acc is based on str, pld hp is based on str, war def is based on str. Neither of those are incredibly sensible imo of course.

    That last /quote isn't mine, you should probably give credit to the original author rather than leaving it to seem like mine, I didn't see where it came from but it's not horribly wrong at any rate.
    (0)

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  2. #2
    Player
    Duelle's Avatar
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    Mar 2011
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    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Enfarious View Post
    I wasn't drawing from XI I was looking at it from a system of all classes/jobs benefit from stats in the same way.
    It work work. Blanket systems that affect everyone will always have one or two classes that don't exactly fit. Hence why I said, PLD should have a unique benefit from STR so that STR as one of its main stats makes sense.
    Quote Originally Posted by waldo View Post
    When paladin's start being both good tanks, and good healers, I will take what I said back, but until then, both classes should only get to do one thing well.
    I'll be more eager to ask for Holy Swordskills before asking for healing buffs for PLD. I will not see another knight in shining armor get upstaged by its heals.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Enfarious's Avatar
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    Jun 2011
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    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duelle View Post
    It work work. Blanket systems that affect everyone will always have one or two classes that don't exactly fit. Hence why I said, PLD should have a unique benefit from STR so that STR as one of its main stats makes sense.
    Or just change it's primary stats so that they make sense, VIT & MND, VIT & DEX, MND & DEX, it doesn't have to be STR, get outside the box a little.

    I'll be more eager to ask for Holy Swordskills before asking for healing buffs for PLD. I will not see another knight in shining armor get upstaged by its heals.
    That's a dam fine idea, Agrias power go. ^^
    (0)

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  4. #4
    Player
    Duelle's Avatar
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    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Enfarious View Post
    Or just change it's primary stats so that they make sense, VIT & MND, VIT & DEX, MND & DEX, it doesn't have to be STR, get outside the box a little.
    Considering I'm not the one going on about how STR is not a tank stat, I don't think I'm the one inside the box...
    That's a damn fine idea, Agrias power go. ^^
    It's definitely something I wish more Final Fantasy games touched upon. That and I like to think that Agrias was a different flavor of Paladin.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Enfarious's Avatar
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    Jun 2011
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    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duelle View Post
    Considering I'm not the one going on about how STR is not a tank stat, I don't think I'm the one inside the box...
    It's definitely something I wish more Final Fantasy games touched upon. That and I like to think that Agrias was a different flavor of Paladin.
    I didn't say STR isn't a tank stat, I said that the design for PLD as it is makes STR not a stat for it. It's design is around turtle tanking, not around DPS tanking, that's WARs gig. So yep STR on WAR as tank, Anti-STR on PLD because of it's design.
    (0)

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  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
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    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Enfarious View Post
    I didn't say STR isn't a tank stat, I said that the design for PLD as it is makes STR not a stat for it. It's design is around turtle tanking, not around DPS tanking, that's WARs gig.
    Considering tank DPS matters to a degree, STR makes sense. As I mentioned, shield blocking should simply scale with some STR so that STR has an additional benefit.

    I think we're going to agree to disagree here. I'm fine with STR being a stat for PLD because I have an idea of what it could do to further benefit the job and not look like the odd man out. You want to just replace it with another stat. You're in favor of turtle tanking, whereas I had to learn the hard way that it's not good design unless you have only one tank class in the game. Even XI's PLD had to adjust and favor accuracy and attack because a tank's DPS is directly linked to their ability to generate threat/hate/enmity.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)