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  1. #1
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50

    Quick thought with paladin and 1.22b

    I am not crazy about nerfing warrior first and foremost, but I am excited about paladin getting some help.

    While taking into consideration reworking some weapon skills and block mechanics maybe it wouldn't be a bad idea to look at stat allocation as well.

    Warriors main stats are STR and VIT, this make since in a tanking prospective, more VIT for HP and damage mitigation, more STR for damage to increase enmity generation.
    One of problem here in my eyes, paladin has the primary and secondary stats set up as STR and MND. Think this through for a second, if you want the class to be a tank, you really need VIT for higher health and damage mitigation, and the main stat for blocking is DEX. It's a complete miss on both stats for paladin. If you are forced to keep higher hit points and use a shield maybe change the primary and secondary stats to VIT and DEX? I don't know how much it would help the matter without changing a ton of skills and what not, but it seems like a simple thing to try for 1.22a.
    (2)

  2. #2
    Player
    Sasagawa's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Seriy Anaplian
    World
    Moogle
    Main Class
    Marauder Lv 50
    I Stack VIT and DEX anyways :P

    And I block like a baus :P

    But I agree we need some modifiers for those stats within our weapon skills

    and shield bash would be amazing if it was Stun 80% no resist, so we could stun damaging moves when we see them.
    (0)

  3. #3
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Fracture never works on bosses
    (1)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  4. #4
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I'll agree that STR is out of place but MND makes sense. Mind affects healing magic potency which is a part of what Paladin does, heals itself and others. Also let's not forget that Mind also affects the Flat blade combo which is one of Paladin's enmity generators. I think VIT/MND makes more sense. DEX may affect block rate but I don't know by how much and if it's even worth it to stack. I would stack block rate gear or use a higher block rate shield.
    (2)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I have my points in VIT and MND fwiw, MND also increases magic resistance and healing potency, vit physical resistance.

    What they need is a trait which increases enmity for putting points in either or both of these stats in my opinion.

    [Skill Name]
    Slightly increases enmity for each point of VIT/MND.
    (0)
    Last edited by Jinko; 04-30-2012 at 09:54 PM.

  6. #6
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Jinko View Post
    I have my points in VIT and MND fwiw, MND also increases magic resistance and healing potency, vit physical resistance.

    What they need is a trait which increases enmity for putting points in either or both of these stats in my opinion.

    [Skill Name]
    Slightly increases enmity for each point of VIT/MND.
    I think you're missinformed.

    Vitality
    Damage taken
    •Enhancement Magic Potency
    •Maximum HP
    •Damage dealt by marauder arms

    Mind
    •Healing Magic Potency
    •Magic Accuracy
    •Damage dealt by gladiator, thaumaturge, and conjurer arms

    Piety
    Magic Evasion
    •Enfeebling Magic Potency
    •Maximum MP
    •Damage dealt by archer, lancer, thaumaturge, and conjurer arms

    http://forum.square-enix.com/ffxiv/threads/32606
    (2)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  7. #7
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    SE should move the shield block modifier off of DEX and add it to VIT for GLA/PLD

    Keep GLA/PLD damage based on STR/MND

    you'll have to choose how to create your GLA/PLD. give it more defense or more offense?
    (1)

  8. #8
    Player
    Wincy's Avatar
    Join Date
    Mar 2012
    Posts
    117
    Character
    Wincy Bahamut
    World
    Balmung
    Main Class
    Gladiator Lv 50
    MND also increases AA damage, afaik.

    Main stats for PLD should be, imho, VIT > MND. But right now there are a lot of debates towards MND > STR. Personally, I have my points as 25 VIT, 10 MND/DEX, but I'm holding onto my Keeper's Hymn as obviously that is not quite optimal. At the same time, I don't think it effects me all that much either way...

    Again imho, if you're stat'ing your PLD for DPS (STR), I don't think you're doing it right. Sadly, this is how FFXI ended up too, with turtle PLD being disrespected in favor of ATK/ACC builds.
    (0)

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by waldo View Post
    While taking into consideration reworking some weapon skills and block mechanics maybe it wouldn't be a bad idea to look at stat allocation as well.

    Warriors main stats are STR and VIT, this make since in a tanking prospective, more VIT for HP and damage mitigation, more STR for damage to increase enmity generation.
    One of problem here in my eyes, paladin has the primary and secondary stats set up as STR and MND.

    Think this through for a second, if you want the class to be a tank, you really need VIT for higher health and damage mitigation, and the main stat for blocking is DEX. It's a complete miss on both stats for paladin. If you are forced to keep higher hit points and use a shield maybe change the primary and secondary stats to VIT and DEX? I don't know how much it would help the matter without changing a ton of skills and what not, but it seems like a simple thing to try for 1.22a.
    This is not a problem if the devs deal with the issue on the scaling side rather than change things for paladins.

    My own take on this is that STR should be changed to be a modifier for shield blocks. That way you benefit from the increase in DPS as well as the improved shiled blocks (could be increased chance, or increased damaged mitigated when blocking, etc). Likewise, for PLDs MND should probably affect accuracy rather than weapon damage.

    With this in mind, tank gear from here on should have STR as well as the staple tank stats like VIT and MND in the case of PLDs. Honestly speaking tank gear can come out in one of two ways: stats favoring PLDs (STR, MND, VIT) and gear favoring WARs, or unifying tank stats and releasing tank gear that way. I'd be in favor of gear that clearly favors PLDs, should the stats on said gear reflect it.
    if you're stat'ing your PLD for DPS (STR), I don't think you're doing it right. Sadly, this is how FFXI ended up too, with turtle PLD being disrespected in favor of ATK/ACC builds.
    A good chunk of a tank's threat/aggro/hate/enmity comes from the damage they deal.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I've been told stats can be, and maybe should be stacked to 350 for primary stat and 310 for secendary stat. I don't see any paladin getting there with STR and MND while keeping enough vitality and dexterity to be a decent tank. It can very realistically be done for a warrior tank though.
    (0)

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