Quote Originally Posted by Duelle View Post
According to FFXI. I'm trying to be a little more generalized when looking at stats. Though yes, Warriors and Paladins in WoW had shield block rating and chance of block boosted by strength. As I said, it helps the stat serve a dual purpose while keeping in mind that tank DPS does matter to an extent. That way STR doesn't look like a waste of itemization or awkward as a main stat for PLD.
We're both speaking on opinion. I think that if STR doesn't do enough for PLD then it needs to be changes in a way that it does more for a PLD and only a PLD. If it has to come down to stat scaling per individual class rather than a blanket rule that applies to everyone, I am fine with that because I know it'll most likely get the job done.
Don't go down that road, please. Healing has and should always be secondary in the case of PLD. The closer it is to flavor, the better. As such, the healing should always be weaker and fall into the "nice to have" category. Remember that the job is a knight in shining armor, not half tank half healer.
I wasn't drawing from XI I was looking at it from a system of all classes/jobs benefit from stats in the same way. Why would one person being physically strong have a better parry rate than someone else who is equally strong? Stats help separate roles and create clear distinctions, A mage since both can use shields shouldn't get cnj mnd adds block rate, thm int adds block rate, while gla str adds block rate. The flip side of that would be lnc acc is based on str, pld hp is based on str, war def is based on str. Neither of those are incredibly sensible imo of course.

That last /quote isn't mine, you should probably give credit to the original author rather than leaving it to seem like mine, I didn't see where it came from but it's not horribly wrong at any rate.