Quote Originally Posted by Lux_Rayna View Post
I think you've forgotten how important it is. Let me remind you.

True Thrust -> Leg Sweep -> Doom spike: True Thrust does crap damage, Leg sweep does crap damage, and doom spike is the only good skill. Problem with this combo is that its executed from the front, meaning it is very dangerous to do against bosses.



Feint -> Disembowel: Great damage, but Disembowel has a pretty lengthy cooldown. So if you miss a lot, you spend more time using Feint than anything else, and it just doesn't do good dmg.

Vorpal Thrust -> Impulse Drive -> Chaos Thrust: Awesome damage, but both Vorpal Thrust AND Impulse Drive have very low accuracy. I have about 398 acc total so far, and even with "hawks eye" i still can't hit the broad side of a barn with these skills against higher level bosses.

Vorpal Thrust -> Impulsve Drive -> Ring of Talons: Another awesome damage combo, but this one is aoe..and a high damage aoe on top of that. You miss either of those low-acc skills you aren't aoe'ing anything.


If you take out those two combos you are left with very sub-par dps. At that point someone might as well take a bard, a monk, or even a war over you because you aren't doing enough damage to justify taking up a party slot. On top of that your aoe reliability is almost 0, as leg sweep does loldamage...and you're likely to die many many many times on bosses due to trying to execute frontal combos. All in all acc is a DRG's bread and butter, without it he is pretty gimp.
This, very much this.

Devs have said DRG is getting a damage increase. What it will be is still a mystery. Our original intent was to be consistent in weapon skills and critical hits. But a lot of people (and I am on the same boat) is to worry about hitting in the first place, then stacking STR/PIE/ATK afterwards. I say if your combos miss, you're a poor DRG. Will take accuracy over a little more potency as it is right now.