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  1. #1
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90

    Why do cutscenes in the MSQ Roulette play if the instance has no new players?

    I understand why cutscenes are unskippably played (and very slowly played when it comes to text prompts) at the moment: It's so that newer players can watch the story scenes without having to worry about gameplay interruptions. I'm also aware that this is the main reason that high experience point amounts are granted, so that higher-leveled players feel an incentive to join the roulette to ensure that newer players can get their needed clears to advance through the game's story content.

    ...That all said, if an instance is started and the game detects that there aren't any new players, meaning that there's no poetics bonus message, what value is there in the roulette still playing the slow text scenes if everybody has already completed the instance? It's a punishment for the sake of a reward, but it adds no value to the game, only harm.

    Personally, I would like to see those two outdated dungeons completely replaced with lengthy single-player instances, but if that can't be done for... whatever reason, then doesn't it make sense for the instances to either require at least one new player or not play scenes when there are no such new players?

    Yes, the latter means that there could be instances where nobody is new to the dungeon yet may still receive high rewards, but again, this could also be solved by forcing there to be at least one new player before one of the dungeon instances can be kicked off. My problem is that you can run into situations where the players are being exposed to lengthy periods of waiting but for no perceived benefit to any newer players due to newer players being absent, and that seems unhealthy to me. The systems in the game encourage this as an easy way to gain lots of experience, and thus many players will follow a broken system even if there's no benefit for any newer players.
    (0)

  2. #2
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    it's simple, if you want the reward for MSQ roulette you sit thru the cutscenes. simple as that.

    Don't want to sit thru cutscenes? don't run the roulette. The duty finder does not check whether a player is new or not to a dungeon, it is there simply to match people up.

    If there is no cutscenes, you get no reward.
    (13)

  3. #3
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    One reason is because they can't (easily) make two different versions of the instance. Either cutscenes are skippable or they are not - a version where they are skippable only sometimes is not possible with reasonable amount of work.

    Also, the only reason we get such good rewards from the MSQ roulette is because of the unskippable cutscenes. The rewards are basically a bribe to make us run the roulette despite the long cutscenes.
    Make the cutscenes skippable and you can kiss the big rewards goodbye too.
    (7)

  4. #4
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    If they were to program it so it wouldn't play cutscenes if there are no new players in the group, that would become an incentive to kick new players from the party so everyone left could skip the cutscenes.

    If you don't want to watch cutscenes, don't queue for MSQ roulette. There are plenty of other ways to earn XP/tomestones/gil.
    (8)

  5. #5
    Player
    Justuas's Avatar
    Join Date
    Jul 2017
    Posts
    90
    Character
    Justuas Galka
    World
    Louisoix
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Jojoya View Post
    If they were to program it so it wouldn't play cutscenes if there are no new players in the group, that would become an incentive to kick new players from the party so everyone left could skip the cutscenes.
    Literally wouldn't be a problem if they made it so that kicking the new players wouldn't allow you to skip the cs. In other words, if there were at least one new player at the start, you wouldn't be able to skip the cs even if you kicked the new player(s).
    (0)

  6. #6
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,923
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Justuas View Post
    Literally wouldn't be a problem if they made it so that kicking the new players wouldn't allow you to skip the cs. In other words, if there were at least one new player at the start, you wouldn't be able to skip the cs even if you kicked the new player(s).
    Then you would kick the new player, abandon instance without penalty(there is no penalty for leaving if the group isnt full), and que again and hope not to get new player. Or you would only que for it with a full group to insure that no new players were present, thus making it harder for new players to get into an instance. If there exists a short version of the instance with the same rewards as the long version, then there are players who WILL find a way to take advantage of that in a way that will hurt new players. Believe it.

    Though i do agree with one thing OP said. The actual solution has always been to make these solo instances(and pull out the big fight at the end as a full group trial to end 2.0).
    (5)

  7. #7
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Then instead you'd have players that just abandon as soon as they see there are new players in the instance.
    Hell, that happened for a while whenever people got Castrum over the Praetorium.

    The best option would be for them to rework the two instances into something different, maybe a solo instance. But chances are if they have any plans for that, they aren't in the cards for the immediate future, so really this is the best option we got right now.
    (2)

  8. #8
    Player
    kiagenwa's Avatar
    Join Date
    May 2014
    Location
    Limsa
    Posts
    122
    Character
    Sidika Sinsen
    World
    Ridill
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Frizze View Post
    The actual solution has always been to make these solo instances(and pull out the big fight at the end as a full group trial to end 2.0).
    Nah. I love this roulette for its rewards.
    You don't want to do it then don't do it. Simple 'nuff.

    I'm ok with the current setup. If I don't have time, I just skip it. No harm done.
    If less ppl join the roulette for what it is, the devs would most probably increase the rewards or nerf it even further.

    If they make these solo instances, I hope they offer something else in replacement.
    (1)

  9. #9
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,923
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by kiagenwa View Post
    Nah. I love this roulette for its rewards.
    You don't want to do it then don't do it. Simple 'nuff.
    And believe me, i dont run these instances. I also dont make endless threads complaining about them. I have never run the MSQ roulette, and ive only run castrum and prae once since the change to unskippable cutscenes was made(to help an RL friend). I support the single player instance idea because it solves the problems the instances lead to for new players. I also happen to have the less popular opinion that "no effort" means of leveling up should be severely limited if not outright removed. So no MSQ roulette, cut the xp from CT by 75-90% once a class hits level 60, ban anyone who equips lower level items to prevent being qued into higher level instances... you know, unpopular ideas like that.
    (1)

  10. #10
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,590
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    There is no current "problem" with the MSQ roulette. It is working as intended. I'd rather that battle development resources be used to implement, oh, I don't know, current and future battle instances rather than revamp past expansion instances simply to make it 'easier' for a player to get a large amount of XP.
    (0)

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