Page 9 of 20 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 198
  1. #81
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ItMe View Post
    BLU will only be "finished" when it can also play as a traditional DoM?
    Is that a definition of "finished" some of us are trying to force on BLU?
    Or have SQEX mentioned they have this in their BLUprints?
    That suggestion is pure conjecture bordering on delusion, but it's partly as a result of SE not being more open to share information for certain content like BLU, Ocean Fishing and Gold Saucer. We usually don't hear anything about these topics besides the random "Hey! It's getting randomly updated this coming patch!", but I digress.

    When it comes to BLU, the only "plan" I recall is when Yoshi-P mentioned during an interview pre-ShB of BLU receiving 128 spells followed by (constructive) feedback for the concept. Looks like they'll hit the 128 mark with the level 80 update. So we'll have to wait and see, I guess.
    (1)

  2. #82
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,844
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ItMe View Post
    BLU will only be "finished" when it can also play as a traditional DoM?
    Is that a definition of "finished" some of us are trying to force on BLU?
    Or have SQEX mentioned they have this in their BLUprints?
    Again, though I may disagree in part with Aveyond here, BLU doesn't have to play as a traditional DoM to be capable of traditional content.

    That said, having a certain minimum (which in no way enforces a maximum) of spells pertinent to its role to use matchmaking at a given level would be neither oppressive nor likely to sap BLU's 'creative integrity' or whatever the hell it is that we're supposed to commend its current incredibly lackluster playflow for.

    Nothing about unique skill acquisition or even a huge spell arsenal from which to pick a normal spell count necessitates such poorly designed spells or playflow as BLU has thus far been stuffed with.
    (8)
    Last edited by Shurrikhan; 10-29-2021 at 02:42 PM.

  3. #83
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,049
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 98
    Rather not have another limited job ever tbh. Too limited in what they can do, I rather they put the time into more normal jobs or other content altogether.
    (8)

  4. #84
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    I honestly don't understand the people complaining about Limited Jobs, and advocating that the devs never make more.
    And no, I don't mean the people who don't enjoy playing BLU. Those people are entitled to like or dislike as they please. I mean some of the complaints we've seen in this thread trying to sell their opinions as some 'objective truth'.

    "Players who want to be a Blue Mage or Beastmaster or Puppetmaster won't be able to main it! Limited Jobs are just joke jobs!" That would almost be a fair cop... but if anything Reaper is a good example of that not being an obstacle. Reaper is the version of Dark Knight that plays as a DPS like it did in FF11, for the people disappointed that DRK is a tank in 14. If those jobs were ever going to exist in 14, and were going to have the type of gameplay players expected, the existence of Limited Jobs is not stopping them from being developed, only consuming the name and maybe the aesthetic (ignoring the jobs with overlap in that regard). For instance, the devs could announce that they're adding, say, a Shaman job taking direct feedback from people who wrote docs about BLU as a full job.
    Emphasis on that "if", because nothing guarantees BLU ever had such designs otherwise; I legitimately cannot fathom how a "full" BLU job would play in a manner complementary to 14's systems, and I've yet to actually hear suggestions on how one would play, much less a compelling one -- just people saying "it should have been a full job" and expecting it to drop out of the aether fully-formed. Similarly, nothing guarantees BST even could be added as a full job in the same way. Hell, they apparently failed to implement Chemist twice with it actually on the table for both HW and EW.
    And trust me, from the number of complaints I see on these forums about RDM, MCH, MNK, AST and so on, even if BLU had been released as a full job originally, or was completely revamped to be a full job, or had a spiritual successor like the aforementioned Shaman, there would still be the vocal few complaining that it didn't fit their vision and would need to be scrapped (probably among the people who had no constructive suggestions before). I'm sure there will be a handful like that for the new SMN when EW drops, with everything these forums were praying SMN would get for years, where a few people will pop up with "They ruined it and should start over."

    "Limited Jobs are a blight on the game!" How? How does the existence of such jobs affect you and yours, especially if you make it such a point that you don't play them? Are you mad you can't get into the Masked Carnivale on your Black Mage? BLU's content is entirely self-contained, so there is literally nothing forcing you to level or play it. And given how overpowered spells like White Wind, Lv5 Death and Self-Destruct originally were, its skills were never going to be added to progression content, except as reskins on things like Medica or Foul.
    If you're worried BLU is going to be expected for grinds like Relic weapons, don't be -- the ARR relic grind was just as obnoxiously long well before Limited Jobs were even a glint in the devs' eyes, SB already ran on a relic system that BLU can't touch anyway, and every step of ShB's relic chain had multiple routes to even collect pieces (where the BLU-applicable content was meant to be the slow route).

    "I'd rather they hadn't released BLU at all instead of making it a Limited Job! I'd rather never see BST than see another Limited Job!" Okay, mask off on the 'objective truth' charade. Did Limited Jobs steal your birthday cake or something? That's just an incredibly petty reason to deny something made for other people, "I don't like it so nobody should have access to it."
    Hell, the same level of pettiness could be applied to any aspect of the game. "I wanted Dancer as a healer, I'd rather have never seen Dancer added than see it as a Ranged DPS!" "I can't get a large house, so NOBODY should get housing!"
    Babes, you're not making the game. And it is not made to pander specifically to you. There are millions of subs for 14, and a substantial percentage of them are happy with the goofy, gimmicky, completely broken version of BLU that we got, and some percentage will be happy with any version of BST or other potential LJs.
    Because at the end of the day, it's a game people play for fun. If they're having fun with it, it's a success. And plenty of people are having fun with BLU in ways full jobs cannot fulfill.

    Literally the one, singular, objective reason I can see behind this wave of vehement disgust with Limited Jobs, is the concern that they would take resources away from other elements of the game... which to my understanding, we were expressly told from the beginning that BLU has its own team so that was never going to be an issue.
    "Well THAT team could be working on other stuff-" Yet you complain so much about what they did with BLU, do you really want the same designers touching the stuff you will play? Sounds like quarantining them off with Limited Jobs was the best thing to happen to your dreams.
    (4)
    Last edited by Archwizard; 10-29-2021 at 10:24 PM.

  5. #85
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    521
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Even if it’s true that BLU has its own team, that team could be doing something else.
    (4)

  6. #86
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sequora View Post
    Even if it’s true that BLU has its own team, that team could be doing something else.
    Exactly this. Since BLU's team is apparently focused on making...animations? I suppose they could be redirected to something like new primal glamours for Summoner so that we don't have to wait until 7.0 to finally break free of the Ifrit/Titan/Garuda trinity.

    Quote Originally Posted by Auryan View Post
    So... charming random monsters with diversity of traits, collecting and placing them in pens and training them, the whole she-bang. That's a little more complicated than random rangers with generic pets with almost nothing unique or interesting about them.
    If you think that SE will put in the work to code a variety of pets with different AI and abilities for Beastmaster then you I would like to remind you how many of Blue Mage's spells are the exact same potency with just different animations. I would rather get a full job with 1 or 2 decent pets that can be called for a short duration like Summoner's demis than 100+ useless recycled mobs with nothing functionally unique about them.
    (5)

  7. #87
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    It's also worth noting again that Blue Mage is intentionally meant to be playable as either a DPS, healer, or tank job; limiting it to say only the first of those as one of multiple steps to removing its status as a "limited job" would ironically be more limiting in and of itself. There's currently a lot of flexibility with role selection, how you acquire spells, and what subset of spells you wish to select between; I don't want it to just become another ordinary job with a limited set of spells that everyone has with a more limited mechanic of how spells are learned versus its currently more unique way to learn new spells...

    Some of the opposition that I've seen to Blue Mage's current design include proposed limitations, which is also another reason why I think that "limited job" is a currently misleading and inaccurate name; "unique" and "limited" mean different things. I made a thread with a proposed name change under the "Other Battle Systems" forum too, so feel free to comment under there if wanted since it applies to "limited jobs" as a whole, not specifically Blue Mage or Beastmaster.

    That all said, there are of course some different improvements that I would like to see with the current "limited job" though. For instance, I would like to see the job icon change color when a different role is mimicked; that not being implemented currently increases possible miscommunication during Party Finder instances since buffs (like mimicked roles) aren't visible across servers until players are in the same instance together. Because Shadowbringers is now totally finished, it's also time for the job to receive more spell, blue log, quest, and duty opportunities from said expansion, so I look forward to seeing that future update too.
    (2)

  8. #88
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    I would like to remind you how many of Blue Mage's spells are the exact same potency with just different animations.
    It's a minority of the total spells, and as someone else already pointed out before, how many of those spells that you're referring to additionally have the exact same range and radius attributes, not just non-elemental effects? Very few of the spells are literally the exact same in terms of things besides animations.
    (2)

  9. #89
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,844
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Archwizard View Post
    "Players who want to be a Blue Mage or Beastmaster or Puppetmaster won't be able to main it! Limited Jobs are just joke jobs!" That would almost be a fair cop... but if anything Reaper is a good example of that not being an obstacle.
    Reaper wasn't an obstacle to a real job being made for Reaper... because it was made a real job, not a limited one.

    No, the fact that BLU exists had no impact on Reaper. But if Reaper had likewise been made a limited job, it sure as hell would have an impact on people's enjoyment of Reaper. Just as it has had on BLU itself.

    There is nothing so special about BLU -- or rather, anything about what makes it special that is so opposed to being usable in a current or matchmade setting -- that'd prevent its being a full job (even if not limited to the same manners of skill acquisition as our current ones).
    (6)
    Last edited by Shurrikhan; 10-30-2021 at 08:59 AM.

  10. #90
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    If you think that SE will put in the work to code a variety of pets with different AI and abilities for Beastmaster then you I would like to remind you how many of Blue Mage's spells are the exact same potency with just different animations. I would rather get a full job with 1 or 2 decent pets that can be called for a short duration like Summoner's demis than 100+ useless recycled mobs with nothing functionally unique about them.
    That's not what I'm suggesting at all. Why create codes for pet AI when you can simply reuse the systems that are already in place. Repurpose the now defunct egi-system and give pets an aggressive, defensive and passive stance. And while we're repurposing unused assets, why not just throw in all the plethora of monster abilities that are in-game? Need a support/healing pet? Charm and train a Mandragora for Photosynthesis (Regen) and Leaf Dagger (Poison). Need a tanking pet? Get yourself a Crab friend and have it use Metallic Body for defense. You get the gist of it. The point is you don't have to take ridiculous suggestions like yours when there are plenty of sensible alternative avenues.

    And why reference Hunters from WoW as being a good iteration on the Beastmaster trope when you have a disdain for "recycled and functionally non-unique mobs" and that kind of being their entire deal in that game?
    (1)

Page 9 of 20 FirstFirst ... 7 8 9 10 11 19 ... LastLast