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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gaethan_Tessula View Post
    My arguments are not about me, aside from my initial statement that I do not want to see a role-flexible, support heavy, and customizable BLU vanish from the game. If Square Enix threw the gates open and let BLU as-is into duty finder tomorrow, you'd find me playing it there.

    My arguments have been about what Square Enix Business Division 5 will allow within the design paradigm of current mainstage content, given past precedent. This is the dev team that won't even create healers that press more than one button half the time (in the game's hardest content). That has systematically removed crowd-control from unlimited toolkits since HW. That values the solo player experience, accessibility, and appearance of polish over depth of gameplay.

    Do you seriously think they would (not should, would) metaphorically move heaven and hell to fit BLU into the game's balance? Would clumsily kludge BLU into DF by making it play differently from PF, which is the equivalent of fixing a nuclear reactor with duct tape and twine? Without ripping out many of the present features fans of the job enjoy?

    I don't. After seeing how SE has treated many of the jobs I love or used to love over the years, I don't feel like going double-or-nothing, on bad odds, for the perfect blue when I enjoy the current one.
    That's a fair concern, and as much as I'd like to see certain gimmicks that I see as lazy outliers replaced with more cohesive fits for their surrounding kits, I would not be okay with BLU losing available support or role-flexibility by way of gameplay (even if I would be okay, for instance, with Diamondback not being quite so absurdly powerful and nearly cost-less in snap usage, etc., etc.).
    (1)

  2. #2
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Could you guys stop trying to monkey paw the things I want?

    Since 1.0 I wanted BLU and BST, one is already ruined, I hope another finger didn't curl for the other.
    (9)

  3. #3
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    It's possible, not everything was on their road map and matsuno himself wants it added in some capacity (and even offered to help write it) so I could see it
    (0)

  4. #4
    Player
    Razhius's Avatar
    Join Date
    Jan 2022
    Posts
    18
    Character
    Razhius Jharr
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    I'm sorry to say, if you want to play beastmaster or any other decent pet job like puppet master or summoner, u need to head to ffxi..

    The sandbox style world of 11 allows for these jobs to thrive.

    Where almost nothing is instanced.

    As much as I love 14, the one thing I loved about 11 was that the world was immersive. Dungeons, strongholds etc. Were actually explorable areas, with secret passages, puzzles, danger around every corner.

    In 11 I remember doing crazy things as BST. Taking on nms with 3 BST that would take a full alliance to fight etc. Was amazing
    (1)

  5. #5
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Razhius View Post
    I'm sorry to say, if you want to play beastmaster or any other decent pet job like puppet master or summoner, u need to head to ffxi..

    The sandbox style world of 11 allows for these jobs to thrive.

    Where almost nothing is instanced.

    As much as I love 14, the one thing I loved about 11 was that the world was immersive. Dungeons, strongholds etc. Were actually explorable areas, with secret passages, puzzles, danger around every corner.

    In 11 I remember doing crazy things as BST. Taking on nms with 3 BST that would take a full alliance to fight etc. Was amazing
    I mean I like ff14's version of summoner (4.x-6.x) so I wouldn't mind them doing a ff14 version of beast master. If they make it limited it would allow them to do more cool stuff but if they add it as a non-limited I'm sure they could make it fun still.
    (1)

  6. #6
    Player
    Razhius's Avatar
    Join Date
    Jan 2022
    Posts
    18
    Character
    Razhius Jharr
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Rymi64 View Post
    I mean I like ff14's version of summoner (4.x-6.x) so I wouldn't mind them doing a ff14 version of beast master. If they make it limited it would allow them to do more cool stuff but if they add it as a non-limited I'm sure they could make it fun still.
    I love the ff14 summoner too, especially now, and the combat system too.

    The thing is beastmaster wont work in ff14 because all monsters except bosses are trash mobs, that die in a few hits.

    BST worked in ffxi coz you would stack up on charisma, charm a mob that was tough or very tough (basically can kill you in a few hit) and fight even tougher mobs as a duo. Then re-equip your charm gear when it's time to recharm same or a new mob to fight with you. BST also had a 2hr panic ability in case the charm failed to make sure it succeeds and makes the charm last longer.

    This wont work in ff14. The design philosophy is completely different.
    (1)

  7. #7
    Player BrokentoothMarch's Avatar
    Join Date
    Jun 2021
    Posts
    282
    Character
    Niku Yuku
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Razhius View Post
    I love the ff14 summoner too, especially now, and the combat system too.

    The thing is beastmaster wont work in ff14 because all monsters except bosses are trash mobs, that die in a few hits.

    BST worked in ffxi coz you would stack up on charisma, charm a mob that was tough or very tough (basically can kill you in a few hit) and fight even tougher mobs as a duo. Then re-equip your charm gear when it's time to recharm same or a new mob to fight with you. BST also had a 2hr panic ability in case the charm failed to make sure it succeeds and makes the charm last longer.

    This wont work in ff14. The design philosophy is completely different.
    And why is this a good thing? Mind, I don't want to go back to the days where killing stuff in the overworld is the only way to progress, as Eureka is a stark reminder how "Fun" that can be, but why does everything in the overworld, including monsters, feel so worthless? Sometimes it's more like a hub where I join missions. I've actually been investing in BLU and it really made bare how horrendously designed the overworld and monsters are.

    Also, I'm sorry, but if you love SMN, then just play BLM. It honestly feels like SMN except at least you get to push more buttons.
    (3)

  8. #8
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Razhius View Post
    I love the ff14 summoner too, especially now, and the combat system too.

    The thing is beastmaster wont work in ff14 because all monsters except bosses are trash mobs, that die in a few hits.

    BST worked in ffxi coz you would stack up on charisma, charm a mob that was tough or very tough (basically can kill you in a few hit) and fight even tougher mobs as a duo. Then re-equip your charm gear when it's time to recharm same or a new mob to fight with you. BST also had a 2hr panic ability in case the charm failed to make sure it succeeds and makes the charm last longer.

    This wont work in ff14. The design philosophy is completely different.
    They could expand the current companion system and have the tamed monsters level up.
    (1)

  9. #9
    Player BrokentoothMarch's Avatar
    Join Date
    Jun 2021
    Posts
    282
    Character
    Niku Yuku
    World
    Balmung
    Main Class
    Paladin Lv 90
    It's sad that people are willing to defend the current state of BLU and even more sad that the justification thereof is purely because they don't want it to fit in one of the three roles, an archaic system set by WoW that FFXIV really should have never picked up. Of all the things it abandoned from FFXI (rightfully so, mind, given the disaster of 1.0), it should not have abandoned class identity for the sake of such pale mimicry for a system that, in of itself, existed for the sake of streamlining. Though at least WoW used this streamline to create actual classes.

    WHM? Literally weaker AST. DRK? A mockery of a tank. RPR? What DRK should have been. BRD? In name only. It's just Archer+ and I refuse to be fooled.

    The streamlined three-role system exists solely to ease homogenization of every job for some esoteric and obscure reason Yoshi and his team refuse to divulge and the fact that BLU is so married to it's identity is what relegated it to the Limited Job section. This is not a problem with BLU. This isn't even a problem with Limited Jobs, technically. It's a problem with the current role system.

    Tell me: If Green Mage were to be considered, where would it fit? Can't heal, so not there. But it's more DoT and status focused, which Yoshi has expressed allergies to, so it can't be a DPS. Tank? Green Mage? See you at the comedy club. So just like that, based on the self-inflicted system we have, GRM can never earn the right to exist. BST and PUP? If BLU is any indication, they're condemned to the same fate as GRM or, even worse, have their 'slot' consumed to be some side-game content that rarely sees use in later patches no matter what these 'loyalists', for lack of better term, will have you believe. See, that's what bothers me about their case. "At least we get it as a limited job. It's more than nothin!" Incorrect. It's LESS than nothing. Because while there was ever errant hope we'd get the job, instead it already exists in a wretched state. We quite literally come out of this scenario with less than nothing. How anyone can think they can make me believe seeing some crippled version of a job I loved in previous games as a good thing is beyond me.

    I don't know when this began, but the job and role system of FFXIV is inherently broken and with every new job, it shows it's decay that much more and BLU is the jewel of what awaits jobs that will not bend to this, and I stress, self-inflicted and nonsensical system. One that only DPS', though only by a margin, can benefit from.

    Anyways, onto the main topic: If BST is to appear, it'll either be gutted into SMN but physical or be limited. smol indie company. pls enjoy.
    (9)
    Last edited by BrokentoothMarch; 03-04-2022 at 06:48 AM.

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by BrokentoothMarch View Post
    It's sad that people are willing to defend the current state of BLU and even more sad that the justification thereof is purely because they don't want it to fit in one of the three roles, an archaic system set by WoW that FFXIV really should have never picked up. Of all the things it abandoned from FFXI (rightfully so, mind, given the disaster of 1.0)...
    Odd that you'd blame WoW, which had a far softer approach to (greater hybridity in) roles than earlier MMOs and still a considerably softer/more flexible approach to role capacities in all but 10+ man raids, let alone immediately before going after XI and 1.0's, whose takes on roles were likewise much more flexible (with 1.0's "tanks" varying having very distinct places in party play between brawlers, vanguard/trappers, and squad leaders).
    __________________________

    That said, I agree wholly that roles should refer to what we do (which would be neither permanent nor mutually exclusive), rather than what we are, and jobs should be built first and foremost around job identity. I feel that matchmaking's requirements for X of each job type should be replaced with a minimum of X of given capacities, where one could as easily make up for all but burst mitigation with kiting (since, if given sufficient enmity a al Shadewalker or the like, kiting is still taking). And if we did that, a real BLU could walk right in.

    NIN, BRD, MCH, SMN oddball speedrun groups? Bring em on. No fear double-tank dungeons, with tanks having more control over their mitigation (rather than sacrificing so much offensive throughput for absurd levels of passive mitigation)? Sure; I'd love to have actually nuanced tank-swaps rather than just those forced by Vulnerability debuffs. DRK, NIN, WHM, BLM for maximum shadow-dancing (each Flare or Holy giving opportunities for shadow users) and evasion? Hell yeah. But that required job identity and job identity requires both undermechanical depth (our content actually doing things, of interest, frequently) and a new approach to roles.

    I don't think that'll happen, nor do I think we need to go so far to get a BST that's still miles more fun than almost any existing job, but I do think the game would be hugely improved in the long term by changing to that kind of design paradigm.
    (4)

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