




Ilvl 45 actually.I think the cape westwind battle was accessible at lv 49 so it resulted in lv 50 players melting the boss in about 25 seconds when max ilvl climbed up a bit. Prae was tuned originally for something like ilvl 60 or 70 I think. I can't remember that far back as to what was "endgame" at that time but I'm thinking it was something like Darklight.
That's what it's tuned for.
Castrum Meridianum and The Praetorium were meant to do basically as soon as you hit 50, so you were equipped with the level 45 armor, and level 50 chest from Job quests. Weapon, belt and other accessories being whatever you had...I think the cape westwind battle was accessible at lv 49 so it resulted in lv 50 players melting the boss in about 25 seconds when max ilvl climbed up a bit. Prae was tuned originally for something like ilvl 60 or 70 I think. I can't remember that far back as to what was "endgame" at that time but I'm thinking it was something like Darklight.
(Un)realistically, the best you could have really done... Get the Job Quest gear, grind out Grand Company as you level for an ilvl 55 weapon, grinded out Aurum Vale for Aetherical ilvl 49 accessories... You'd be looking at an ilvl of around 49 or 50... And it was kind of meant to be easy with lower than that.
No cutscene = reward cut. The time you stay with unskipable cutscene in one Castrum/Prae dungeon = the time you do 3 dungeons for similar rewards, but with more attention-demanding. In fact, if you are lucky to get Castrum, you only spend the time of clearing 2 dungeons for the reward of 3 dungeons, tome-wise.
It is like a long shopping trip that you get a lot of things for the time you spend, exp, tome, and moogle tome.
Another way is nuking the MSQ roulette and add the two dungeons with skipable cutscene to leveling roulette. New players will have people to run with, and the reward is just your standard leveling bonus. But do you really want less daily options and less rewards this way?


I don't even know why they keep this roulette.
If the goal is story, good job it worked, I forgot everything else in 2.0 but these dungeons are drilled into my brain.




So that there is a supply of people to help new players clear them.
The problem with making it a dungeon is the lore implies that you have something resembling an army, or part of one, to raid it with. 4 people does not feel like quite the raid 8 people do. They would have to fill the rest with trusts to fit with the lore better and if they are doing that it may as well be a solo battle, which they haven't found time to do yet.Another way is nuking the MSQ roulette and add the two dungeons with skipable cutscene to leveling roulette. New players will have people to run with, and the reward is just your standard leveling bonus. But do you really want less daily options and less rewards this way?

They should make it where you can skip the cutscenes if no new players are detected in the party. That seems like it would be a fair compromise.
This a horrible idea. I get it once you've done it alot you wish you could skip but people that do it alot will ruin it for people that have not.
Because then everyone will skip the cutscenes and leave the new player behind and lost and no people are usually not considerate enough to wait. My expierence with dungeons that let you skip and go have pulled me out of a cutscene that was story related and started a boss fight and yelling/wipe because again I wanted to see the scene I have never ever seen before that was part of the story.



Unskippable is the best thing dev done to this two dungeonsThis a horrible idea. I get it once you've done it alot you wish you could skip but people that do it alot will ruin it for people that have not.
Because then everyone will skip the cutscenes and leave the new player behind and lost and no people are usually not considerate enough to wait. My expierence with dungeons that let you skip and go have pulled me out of a cutscene that was story related and started a boss fight and yelling/wipe because again I wanted to see the scene I have never ever seen before that was part of the story.
When I first ran those two, I was told to skip it and rewatch it in the inn. Was lucky (sort of) the best gear that time was dark light and it got weekly tome cap. So I still could enjoy the epic fight despite not knowing the what the story.
Then one day we all out gear it by a mile and each boss melt in less than a minute. Many new players either never able to anticipate in the fight or lose inside the maze.
It should not be skippable and if like some people suggest make it skippable if there is no first timer, any bonus reward like exp/gil/tomestone should be remove, otherwise we will start seeing “MSQ roulette no first timer” showing up in PF
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