I think the low effort praetorium improvement is removing the click to register as a magitech armor pilot. This adds nothing to the story, and I've seen way too many sprouts miss this.

I think the low effort praetorium improvement is removing the click to register as a magitech armor pilot. This adds nothing to the story, and I've seen way too many sprouts miss this.

Or just remove some cutscene..... at least the magitech part is unique and we actually click or do something.... the problem is the cutscene....... cut 25% of cutscene and add 100% hp on the bosss so they felt like an actual boss
I think the cape westwind battle was accessible at lv 49 so it resulted in lv 50 players melting the boss in about 25 seconds when max ilvl climbed up a bit. Prae was tuned originally for something like ilvl 60 or 70 I think. I can't remember that far back as to what was "endgame" at that time but I'm thinking it was something like Darklight.





Ilvl 45 actually.I think the cape westwind battle was accessible at lv 49 so it resulted in lv 50 players melting the boss in about 25 seconds when max ilvl climbed up a bit. Prae was tuned originally for something like ilvl 60 or 70 I think. I can't remember that far back as to what was "endgame" at that time but I'm thinking it was something like Darklight.
That's what it's tuned for.
Castrum Meridianum and The Praetorium were meant to do basically as soon as you hit 50, so you were equipped with the level 45 armor, and level 50 chest from Job quests. Weapon, belt and other accessories being whatever you had...I think the cape westwind battle was accessible at lv 49 so it resulted in lv 50 players melting the boss in about 25 seconds when max ilvl climbed up a bit. Prae was tuned originally for something like ilvl 60 or 70 I think. I can't remember that far back as to what was "endgame" at that time but I'm thinking it was something like Darklight.
(Un)realistically, the best you could have really done... Get the Job Quest gear, grind out Grand Company as you level for an ilvl 55 weapon, grinded out Aurum Vale for Aetherical ilvl 49 accessories... You'd be looking at an ilvl of around 49 or 50... And it was kind of meant to be easy with lower than that.
make cutscenes skippable again.

The reason they made them unskippable was to not screw over new players progressing the story for the first time. The high rewards are there to serve as incentive for people who've already done them to queue up so sprouts can complete them, but are secondary to the main purpose of the roulette.
The unskippable cutscenes are there so people can experience the story properly.
And the Tomestones and experience are there as compensation for the extra time it takes to go through the dungeons because of the cutscenes.
So either you get nobody doing it because of a lack of rewards, or you get the cutscenes.
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