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  1. #1
    Player
    Ersahi's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Ahrana Cookietamer
    World
    Lamia
    Main Class
    White Mage Lv 69

    Low effort Praetorium improvement

    I think the low effort praetorium improvement is removing the click to register as a magitech armor pilot. This adds nothing to the story, and I've seen way too many sprouts miss this.
    (10)

  2. #2
    Player
    Ravor's Avatar
    Join Date
    Apr 2021
    Location
    Grindania
    Posts
    180
    Character
    Ravor Elliard
    World
    Atomos
    Main Class
    Black Mage Lv 100
    Or just remove some cutscene..... at least the magitech part is unique and we actually click or do something.... the problem is the cutscene....... cut 25% of cutscene and add 100% hp on the bosss so they felt like an actual boss
    (0)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,057
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ravor View Post
    add 100% hp on the bosss so they felt like an actual boss
    To make the bosses take longer it could just item level sync. There was a hint of that happening to Cape Westwind or it may be some other change like a quest battle.
    (3)

  4. #4
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jeeqbit View Post
    To make the bosses take longer it could just item level sync. There was a hint of that happening to Cape Westwind or it may be some other change like a quest battle.
    I think the cape westwind battle was accessible at lv 49 so it resulted in lv 50 players melting the boss in about 25 seconds when max ilvl climbed up a bit. Prae was tuned originally for something like ilvl 60 or 70 I think. I can't remember that far back as to what was "endgame" at that time but I'm thinking it was something like Darklight.
    (0)

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    I think the cape westwind battle was accessible at lv 49 so it resulted in lv 50 players melting the boss in about 25 seconds when max ilvl climbed up a bit. Prae was tuned originally for something like ilvl 60 or 70 I think. I can't remember that far back as to what was "endgame" at that time but I'm thinking it was something like Darklight.
    Ilvl 45 actually.

    That's what it's tuned for.
    (1)

  6. #6
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,425
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    I think the cape westwind battle was accessible at lv 49 so it resulted in lv 50 players melting the boss in about 25 seconds when max ilvl climbed up a bit. Prae was tuned originally for something like ilvl 60 or 70 I think. I can't remember that far back as to what was "endgame" at that time but I'm thinking it was something like Darklight.
    Castrum Meridianum and The Praetorium were meant to do basically as soon as you hit 50, so you were equipped with the level 45 armor, and level 50 chest from Job quests. Weapon, belt and other accessories being whatever you had...

    (Un)realistically, the best you could have really done... Get the Job Quest gear, grind out Grand Company as you level for an ilvl 55 weapon, grinded out Aurum Vale for Aetherical ilvl 49 accessories... You'd be looking at an ilvl of around 49 or 50... And it was kind of meant to be easy with lower than that.
    (3)

  7. #7
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    make cutscenes skippable again.
    (1)

  8. #8
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sotaris View Post
    make cutscenes skippable again.
    if cutscenes are skippable, then you don't get any rewards. that's the trade-off.
    (28)

  9. #9
    Player
    Steelbreaker25's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    95
    Character
    Qasar Bayaqud
    World
    Mateus
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Sotaris View Post
    make cutscenes skippable again.
    The reason they made them unskippable was to not screw over new players progressing the story for the first time. The high rewards are there to serve as incentive for people who've already done them to queue up so sprouts can complete them, but are secondary to the main purpose of the roulette.
    (7)

  10. #10
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,425
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sotaris View Post
    make cutscenes skippable again.
    The unskippable cutscenes are there so people can experience the story properly.

    And the Tomestones and experience are there as compensation for the extra time it takes to go through the dungeons because of the cutscenes.


    So either you get nobody doing it because of a lack of rewards, or you get the cutscenes.
    (6)

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