1. I've been playing since the open beta of A Realm Reborn on and off.

2. I play with a controller on PS4 (PS5 if I could ever get my hands on one).

3. I find the current iteration of healing too boring most of the time.

4. Healing can be a lot more fun when you're progging content, or in some cases playing through more unique content like Eureka and Bozja; however, I feel that healing flat out is not designed with solo content (the MSQ), Dungeons, Treasure Maps, Hunts, Roulettes (usually), Farming shared FATEs, Deep Dungeon farming, farming old Trials, or farming certain current Trials (some are better than others) in mind.

5. Currently, I have every job maxed at level 80. My main job is Dancer and I almost never heal these days (though I love playing healers and support and am cautiously optimistic for the SGE and AST changes). WHM is probably the least offensive for me right now despite its weaving issues, but SCH upsets me because I LOVED 2.0 and 3.0 SCH, and even 4.0 SCH was pretty good after Energy Drain and Miasma II were restored to their kit. Like it genuinely breaks my heart to see how SCH has fallen. I loved AST too before, but the Shadowbringers card changes were a disaster, and I'm not even talking about the effects. The atrocity that was 5.0 Sleeve Draw was a crime, and in general it's just been a clunky mess this expansion. They've sterilized it for now, but yeesh! It was basically an attempt to see how clunky they could possibly make the system. I don't love the current card effects, but I don't think going back to the old cards is a good idea either. I'd argue the new cards are worse from a fun factor, and that's more important to me than the balancing factor, but I think it needs a full rework again. I'm hoping this new seal system might make it feel a lot better, but we'll have to wait and see.