I've worked in AAA professional game development environments with massive marketing and analytic teams, even once on an MMO. Why do you think the industry as a whole has been creating games with more accessibility or easier difficulty? Because that is the name of the game in today's industry to make profits. Jimmy with his two kids, a 9 hour job and maybe 1-2 hours a night where he likes to relax and enjoy a fun experience are becoming the ever predominant majority in the video game playerbase, and pretty much every major game company knows this and actively designs their games with these people in mind, whether it be inclusion of lowered difficulty, difficulty options, microtransactions to save time, etc. It's no different with Square Enix. I'd say its even more blatant with them, considering how ridiculous JP work culture can be to the point many working adults barely have time to play.
Besides, both our opinions are pretty irrelevant on this. Square likely has terabytes of metrics data floating around on their servers which is literally the only thing they need to make profitable decisions. Their very dev cycle decisions are already proof they know the vast majority of their audience far better than either of us. Data talks, and data is what makes profit.
Ah yes. Because I, as a Black Mage, can literally do anything when tanks fail mitigation or fail to swap spiny, when the healers fail to keep people healthy. Or when all the other dps kill the spiny.
Yes, the common problem was
totally me. I had
all the tools to save every run and just kept casting Fire 1 instead : )
...You have done ARR EX trials right? You get bad tanks on Ramuh, and there's literally nothing you can do to win. Get bad healers and you're boned on any of them. Get dps who won't listen and you're boned on Gardua & Moogle mog. Not to mention this was the age of WARs not having provoke because they didn't level GLD, meaning if you were unlucky, some fights were over before they even began! If you were DF queuing EX trials back in the day and getting successful clears on the average, you were either on JP, in partial premades, or getting lucky. Of course, this is all anecdotal arguing that'll simply go in circles anyway, so we'll have to agree to disagree.
https://yourlogicalfallacyis.com/burden-of-proof
You're the one who made the initial claim that Square is dumbing down the game as an appeasement to lazy players (and in the process, literally said false statements like the Shinryu bit which didn't exactly win you any favors). I made the counterpoint using Twinning/Akademia, two dungeons that are completely optional and thus would be primed for Square to do any sort of higher difficulty with, that it's a game design decision around a core audience based on limited resources and prioritizing resources to that which makes up the majority of their playerbase that they know based on data, so burden on proof is on you to prove that the majority is indifferent and that Square just listens to the wrong crowd. And now you're bordering on Ad-Homimen territory considering you know literally nothing about my personal wants in the game lol.
But just for my ego on the 'you're part of the crowd that wants everything handed to them' bit: I grinded out every step of the ARR & HW relics while they were relevant & un-nerfed and never complained (multiple times too, 2x during ARR for Bravura + Curtana, and x3 in HW for all three tank weapons). I've world progged every tier since the beginning of HW, taking time off work and wiping literally hundreds of times and spending an upwards of 50+ hours to get week 1 clears on every tier since Deltascape (Since Manipulator & BJ were impossible week 1-2 back then due to overtuning & I was in a casual static for creator.) I've even done well over 100+ duels in Southern Front before Zadnor came along grinding out Gabriel keys for my friends to save them money. I don't need things handed to me on a silver platter. I simply understand business economics from my own work experiences and have many casual friends that I interact with daily and understand their mindsets when it comes to this game.
That being said, if you want to claim the people Square are designing their game for aren't the majority, prove it. Until then, we'll both enjoy our opinions, only mine was formed by observing the FF14's dev's development trends over a 6 year period which are in turn based on hard data Square has along with time spent with professional game development environments where I had to interact with publishers who used analytics, market trends and player data to make decisions on what features or changes we'd be implementing into the next update. But given that neither of us can access the data Square uses to make their development decisions and thus anything we say is merely opinions based on anecdotal evidence, we'll have to agree to disagree.
OR, hear me out. Sometimes people just like having an easy game to play and turn your brain off in after a long day at work that still offers a sense of progression towards working for rewards. Shocking concept, I know, I bet I just blew your mind.
God the Demon Wall. So many fond memories of waiting 40mins for a queue to pop due to insanely congested instance servers and then spending 30mins of your run wiping to that boss because someone got flung off by repel for the 50th time and you no longer had the dps to make the check it due to how bad most players were back then when everyone was new. Assuming the healer didn't just outright fail to heal me through the bees, despite rolling mitigation.