Quote Originally Posted by Xaruko_Nexume View Post
Quoting for emphasis. Also a WoW refugee. The things people are asking for have ruined countless other MMO's not just WoW. Overly competitive content just breed toxicity. A side note Im actually concerned about Endwalker "bring more PvP content." The few front lines I have done are one of the only places where I have seen people call out others so negatively and be super toxic. Im really glad you at least can't see the names of enemy team mates.
Quote Originally Posted by Xaruko_Nexume View Post
I am probably in an extreme minority in saying the following, but that okay. I don't want the dungeons to be more complicated but I sincerely wish trash would hit much, much harder. I wish it was harder to do big pulls if not impossible. It would solve the problem healers seem to have of being bored in the role they chose to play of their own free will, and players, especially newer players could stop keeping sprint on cooldown and actually remember a little bit what the dungeon they just did actually looks like.

This is exactly why I think dungeons should be treated equally compared to raids and trials.
Have a story mode, and a hard mode. Especially now that there is only one dungeon per patch.
No need for a mythic+ highly competitive system.
Just make things hit a bit harder, remove some telegraphs, add a boss mechanic or two in each dungeon. Done.