Quote Originally Posted by HappyHubris View Post
That's....the entire point of tough content.
Sure, that's the point, but a 4 person party empirically has a much higher point of failure than an 8 person party does though, which is exactly Yoshi-P's point.

If the healer dies in a 4 person party and you don't have a SMN/RDM, it's an automatic failure (assuming its actually tuned difficulty wise that a tank can't just perpetually self heal themselves). Contrast an 8 person party where you not only have greater odds of having a rezzer dps in your party, but also a 2nd healer that can salvage the run. Take a look at Pharos Sirius when it was first released; the dungeon was leagues more difficult than its competitor released at the same time as it, on top of being far harder than most dungeons. If you had a bad healer, you were automatically GG before the dungeon even began. Hence why the dungeon had intense issues of people instant bailing the moment they saw it and didn't want to stick around to find out if they got a good healer or not until 5-10 mins into the run.

Yoshi-P simply doesn't want difficult content where the point of failure is shifted so extremely onto a single person (the healer). Not to mention if it was sufficiently difficult enough, you'd have hilarious issues like SMN/RDM kicking all other dps to the curb in terms of meta simply because they have rezzes. The only possible way I could see Yoshi-P being on board with difficult 4 man content is if they gave everyone like a duty action rez during the dungeon to prevent the single point of failure issue.