Quote Originally Posted by Ath192 View Post
That people like difficulty and involvement in content they love. And simplicity and ease only make for a forgettable experience. As such, they should make FFXIV more challenging because the game is too easy.

For example here is a video of a Warrior Soloing Paglth'an, the latest dungeon available to players and part of the so called "Expert" duty roulette.

https://www.youtube.com/watch?v=CMgTambpkRc

I don't know about you but knowing the content is so easy a single person can mow through the entire dungeon without any aid defeats the purpose of having a team or playing multiplayer. It's also very sad as a party member knowing you are just there just because, its not like they need you or anything. You want to help? great, You want to sit down and not do anything? They'll keep going just fine. Your presence is meaningless to a good tank with self heals or two players that know how to handle things.

It's a very empty feeling to be in a game and knowing the content is so easy you do not matter at all.

You apparently need to be an "extreme" level player or above to begin to matter. I don't think anyone can look at those labels and agree with a serious face. I also don't say this because I dislike the game, I say this because I want it to improve.
But the lazy players making noise want the game easier because they want other people to clear the content for them so they can roll on the loot that drops.

Accessibility is basically meaning it's available to everyone. That does not mean the content needs to be dumbed down or trivialized to the point party members aren't needed. Ex trials are accessible by everyone, savage raids are accessible by everyone, Ultimate is accessible by everyone. It's a matter of the player actually putting the time or effort to unlock and complete the content. This should be the same for MSQ, 4 player duties, and normal mode 8 player content because that content is supposed to be preparing players to do the other content. The thing I feel the devs aren't realizing based on the route they've gone with nerfs to various duties and the MSQ is that these people crying about being "gated" are going into the harder content as well and being a hinderance to the other players in those duties as they now essentially have to clear it as if they were missing party members. As a result it's caused a breakdown of the already diminished social aspects of the game. These underdeveloped players jumping into ex/savage/ultimate/etc aren't any different than those people that never cleared the beginning of a single player game grabbing the controller from their friend playing that game on a boss fight late in that same game and trying to clear it. It ends in a prompt face plant and game over because they never developed the game skills to do it.