Quote Originally Posted by Gemina View Post
That's not quite where I was going with time expenditure. It's dismissive to say, "It's a time waster. Why bother with content at all?" It also doesn't help get your point across. Whether we have more time on our hands than we know what to do with, or we deprive ourselves of sleep to get in more time; the time people spend playing FFXIV is paid for. That is what has to be respected. No one's time is more valuable than the next player. We all pay the same price for access, retainers, optional items, etc.

SE dev team has to deliberate on what goes into the game. Everything is finite. There is likely at least one or two peeps over there who have tossed ideas involving dungeons, and were shot down. Less and less time being spent developing dungeons is indicative that they are falling in popularity. They could try to invigorate and revive the content, but there isn't enough of a demand for it. And because resources and time are finite, players don't want to see the devs allocate it towards something they never asked for, while the content that is in demand suffers.

Things are never as simple as they seem when it comes to game development. It is very easy to just sprint by something that took them months to do.
They are falling in popularity because of the stagnate approach to designing them, if they had any notable moments they would be more memorable. They are becoming what fates are, there without a care.

I don’t buy into the “time is valuable and has to be respected” argument as the game has plenty of pointless fodder we do that doesn’t exactly align with this principle. Besides this its a few minutes not a whole hour, I think it’s more exaggeration that boggles the opposition on this. Dungeons will never be that much of time commitment to even be near the argument of “time respect” the longer ones doesn’t even take 20 min and you can opt out at anytime with a small 30 min penalty anyways. The longest content are 24 man or HC content that requires trial and error.