Quote Originally Posted by Gemina View Post
Time. The players lose time when things are added to dungeons. You can't add more mech and variables to dungeons without increasing the rewards they offer. You are overestimating the replay and novelty factors of dungeons.

Furthermore, most player's time can be split into doing the content they want to participate in, and content they have to do in order to participate in their preferred content. IOW, fun stuff, and choir stuff. Dungeons for the majority of players, fall into the latter category.

This does not mean that dungeons can't at least have some random elements added to them. It would be interesting if when you go into a dungeon, you are not sure what bosses you're going to get, or what mechanics they are going to use. Obviously, there are limits to that, but this alone would add to the fun and replay factors. I would rather get one dungeon every other patch that was designed in this fashion than get 3 dungeons in a single patch, that basically just reskin every other dungeon in existence since 4.0.
I spent 70 min clearing Pharos on minivl, and it was a blast! I get people love the idea of FF14 being kind with your time, but ultimately it’s a video game, a time waster and if that’s the case why bother with content at all, 24 man, solo instances ect. Novelty? Blue mage is a novelty, I ain’t saying dungeons are the cream of the crop content but at least respect it enough to add variances. If mandatory is a issue then ease it up on the patch dungeons and make Hard modes again? If you want to pursue the new dungeon it’s 100% optional, and no roulette requirements don’t count you can just as easily cap out doing maps for 20 min