Toxicity and balance.

Quote Originally Posted by Jirah View Post
I want to ask a very important question
Whether we like it or not, dungeons are casual content. You have to do them to progress/unlock basically everything simply because they are in MSQ. Everyone, all types of players have to complete it so its casual. It's not just because "It's to hard for new players" it's because of the people that go "This is taking too long/these guys are idiots I'll criticize them rudely/I'll dip cause its a waste of time." They're doing it to minimize the chances toxicity and harassment will occur. Do I like the changes? No. Do I understand why? Unfortunately.

I agree dungeons are more than just progression. I like dungeons personally. Not nearly as much as I used to, but I do still enjoy running them. Yet, I do understand how someone could think that as some people only do dungeons when required.

Roulettes and rewards for said roulettes are also about ques. If you have a Leveling roulette that gives good rewards, new players are more likely going to be able to get into the dungeons quickly. Same thing for the other roulettes, it about being able to get into the dungeon without literal hours and hours of waiting. FFXIV HEAVILY rewards you to play old content so that if needed players can get into it. Yet more reason for it to be casual content.

Completely agree about if you don't like doing something 50 times find something else to do this game has a pleathra of ways to get what you want from it. Find one that works for you instead of getting board with 50+ runs.

Quote Originally Posted by Jirah View Post
“I don’t want to try” please tell me the devs are catering to this coffee stain of a demographic?
Again, I believe it has more to do with trying to keep the skill gap as close as possible to avoid some of the toxicity it can generate from wiping in overabundance.
Also, trusts only start at ShB. I agree that it isn't fair, but the devs can't control people, only work to create environments where there is less toxicity while still existing in the same place as other people.

Quote Originally Posted by Jirah View Post
“Go play EX/Savage if you want difficulty”
.... And last I checked those are platform fights, dungeons you explore and have more environmental aspects which are absent in raids, and apparently dungeons too.
Agreed, just agreed. Also why do I need to chose between easy and hard? I want tricky, but not... that difficult. I feel like its too big of a jump. I just want something more akin to the ARR style dungeons before they were nerfed and early gameplay became so sucky. Mech heavy but not brutal group content.

Honestly I do agree with the sentiment and I'm frustrated with the changes. I also think it needs talked about too. My problem is I see reasons why they're going in this direction and unless we think of why its changed this way, we'll never figure out how to convince them to compromise by giving back something similar.