then they will run it np. just don't rush and hate it. as i say there more ways to get tomes and hunts are normally faster if you a dps.
I was wondering when this response was going to come. I don't understand the mentality of 'well if they can't do it the way I want why are they bothering doing it?'. There are people who actually enjoy the current dungeons, and for the most part the current dungeons help move the story along very well. That is why the continue with dungeons. The only reason tomes are attached to dungeons and the roulettes is to ensure people keep running them so that new players don't sit in endless queues. Removing the tomes from the dungeon will only make people run them once, maybe a few times for glam. And then nothing. Instead of asking for changes to the current dungeons and then using this asinine reasoning of just get rid of it if it isn't how you like, why not advocate for a separate content? 4-man exploration delves or something like that?
A dungeon will never be considered EX unless some kind of hard enrage is attached to it, and players go into them knowing that a clear is unlikely. This will also be 4-man making the margin for error even less forgiving than 8-man EX content. It will also make getting through the trash more cumbersome, and all the trips back to the most recent checkpoint in the dungeon will drive the masses bonkers.
Does this still sound like something you want?
but they don't need to be and was not for the msq all the time. there was msq dungeons (its ok to make them easy) and there was side story dungeons (this the one that need to be harder). what's more they got the solo instances now for msq and they work much better.
yes. but it don't need to go Ex to be harder that what we got now.A dungeon will never be considered EX unless some kind of hard enrage is attached to it, and players go into them knowing that a clear is unlikely. This will also be 4-man making the margin for error even less forgiving than 8-man EX content. It will also make getting through the trash more cumbersome, and all the trips back to the most recent checkpoint in the dungeon will drive the masses bonkers.
Does this still sound like something you want?
but i do advocate for harder dungeons that be separated content, at what point i asked to stop make the cornet baby mode dungeons? as me asking what the point at all to make them like now is that people are forces to run them and its really getting toxic in there fast as people hate it. as for the msq they don't need dungeons for it this days. as well are you saying we get less msq in Shb that in 2.x or in 3.x or in 4.x?I was wondering when this response was going to come. I don't understand the mentality of 'well if they can't do it the way I want why are they bothering doing it?'. There are people who actually enjoy the current dungeons, and for the most part the current dungeons help move the story along very well. That is why the continue with dungeons. The only reason tomes are attached to dungeons and the roulettes is to ensure people keep running them so that new players don't sit in endless queues. Removing the tomes from the dungeon will only make people run them once, maybe a few times for glam. And then nothing. Instead of asking for changes to the current dungeons and then using this asinine reasoning of just get rid of it if it isn't how you like, why not advocate for a separate content? 4-man exploration delves or something like that?
Last edited by SamsaraTrickstar; 09-28-2021 at 01:36 PM.
yeah... dungeons got so streamlined (for quite some time) they are mainly for msq progress... but because of that there is no reason anymore fir it being groupcontent![]()
I won't lie, my favorite dungeon-delving content ever were the vanilla/classic WoW dungeons precisely because they were relatively large and/or required coordinated CC and tanking. If I'm understanding peoples' sentiment, they're seeking "harder" dungeons along the veins of Stratholme, Blackrock Mountain, and Blackrock Spire. These dungeons are absolutely more engaging and require a level of party cohesion that's generally missing in current MMO design, regardless of the game.
While I would love to see dungeon design like this again, the gaming community has changed enough over the almost 20 years (!!!) the genre's been more widespread and design has changed with it. Gone are the days when being in a guild was essentially required to complete content and such content has gone with them. In order to meet the desires of the current community, designers have had to emphasize content an individual can do when run with a randomly assigned group while still having things that require guilds/statics to run. It's just a sad (for we old-timers) fact of life.
It means that regular dungeons are going to be less engaging, read "easy", and people that desire more engaging content will have to be content with EX and Savage for a challenge.
As much as I'd love a return to dungeons requiring coordination, we no longer have enough CC in our kits to handle that sort of stuff so the "go go go SMASH" is about our only option. I wish it weren't so, but it is.
Last edited by Illmaeran; 09-29-2021 at 03:50 AM.
No one is saying we got less MSQ in ShB, if anything we got more. Just because the dungeons are being used more for storytelling than they have before doesn't mean we are getting less MSQ. I am not sure where you are getting that idea from. If you look at the evolution over time you would be able to see that side story dungeons have been fewer and fewer. This expac all dungeons were MSQ related for the most part. SB the only none MSQ related ones were the Four Lords Dungeons. It's clear this is the direction that SE has for the dungeons. As for what point did you ask for them to stop making them? You did right here:but they don't need to be and was not for the msq all the time. there was msq dungeons (its ok to make them easy) and there was side story dungeons (this the one that need to be harder). what's more they got the solo instances now for msq and they work much better.
yes. but it don't need to go Ex to be harder that what we got now.
but i do advocate for harder dungeons that be separated content, at what point i asked to stop make the cornet baby mode dungeons? as me asking what the point at all to make them like now is that people are forces to run them and its really getting toxic in there fast as people hate it. as for the msq they don't need dungeons for it this days. as well are you saying we get less msq in Shb that in 2.x or in 3.x or in 4.x?
This is asking for them to stop making dungeons and just give people the tomes. Nor does it really force people to run them. There are many other ways to get the tomes. Hunts, Bozja, maps, Beast Tribes, etc. You don't need to do dungeons. Nor is it getting toxic. I run dungeons constantly for glam and tomes and it has not gotten toxic in the slightest. I can count on one hand where speed caused an issue, and it was because the tank was overpulling and not adjusting to the group.
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