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  1. #11
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Ok in a more serious answer... that ship has sailed and sank already, from the pov of Yoshi-P I'm sure.

    He was the same producer that oversaw the Bonus Chest system being implemented to reward full dungeon clear and completely optional boss fights. What did he do after ARR was done? Scrap that system entirely.
    He (or them, it's not like he alone decides those things) clearly quit the idea of more fully fledged dungeon experiences over 8 years ago, else they'd have brought back that system with some tweaks (like getting rid of the speedrun chest).

    They also think it's better to focus efforts on the guided school trips they call Alliance Raids/"Large Scale instances" for sake of carries than implement harder (NOT SAYING SAVAGE OR MYTHIC+ HERE DON'T GET FREAKING STARTED) 8-man lv capped optional dungeons that would be vastly less frustrating for people who actually just want to manage their own FC mates and friends instead of lazy randoms.

    They will not be convinced. I'm sorry to say.


    That said, I think just saying "we need more trash/stronger adds" isn't even half of it. The problem isn't necessarily hallway design. It's that since Heavensward the only difference between a dungeon and another are set-pieces and aesthetic. They're all the exact same experience sans bosses. Every time it looks like there will be some unique gimmick it's just narrative flair and nothing else. "Get me these 3 materials... Oh but you don't get to choose the order". "Activate these teleporters... By which I mean just move forward anyway since they will activate themselves once you kill trash or the switch will be right next to them". "Use these cannons to blast open the- Ah whatever just kill the adds, an NPC will use the cannons for you"
    (9)
    Last edited by ReynTime; 09-27-2021 at 11:27 PM.