I think this thread could've been combined with the other one on the first page. but w/e

Quote Originally Posted by RitsukoSonoda View Post
IMO the 4 player duties and also the solo MSQ duties should be conditioning players to be able to do the "harder" content. We shouldn't be dumbing these down to appease a tiny fragment of the player base that want everything handed to them as long as they press 1 or 2 buttons to avoid getting kicked for inactivity.
Also this.

We also need progression and gameplay based tutorials. Someone shouldn't be asking me how to get into savages and also "what is ogcd weaving" in the same breath. Skill acquisition and class / job quests should teach you basic game mechanics before you get into expansion content, and should not let you progress unless you can do a very basic thing. (like a milder form of fighting game combo training) The MSQ where you take minfilia's dagger needs to have you equip an item with materia slots and force you to go to a materia melder in a city to get your own gear melded, not just have some random goblin tell you that materia exists in their weird gobbytongue.

Proper tutorials, and casual scenarios where you can put your skills to the test is how you solve skill-based accessibility blocks


If some still think that's too demanding then trusts and very easy mode exist to carry them. Now more than ever is the perfect time to give the dungeons more teeth.