Quote Originally Posted by Kacho_Nacho View Post
However, if you place rewards throughout the instance, with the addition of obstacles in the party's ways, and offer no duty completion bonus, then players will be more inclined to search throughout the dungeon.
Unless they make these kind of dungeons a completely separate type of content from the current ones I don't see this happening. The reason this is done is to reduce the amount of people that bail midway through a dungeon. If people want the rewards they have to finish it. Nor would just splitting the tomestones up fix it either, since people would just focus on other content that can be reliable completed with a pug. As I stated, harder dungeons are a nightmare with pugs as the ARR dungeons proved.