
i think you got a great point to the root of the problem. i will add to it SE bands to the cry's of people that are not willing to do more that walk. 2.x to hard dungeons that was nerfed.They should just stop doing them, honestly, given by the responses dungeons complaints get from the average XIV player.
They just want to do their dailies in a hurry to cross off items from their chores checklist required to get weekly capped currencies for gear with item level they won't use. So let's just not even bother with adds and the atrocious hallway design, just have them be 3 bosses and with checkpoints between.
After all, adds don't matter. Dead-ends with chests don't matter. Dungeon mechanics are bad. And I just want to hurry up, get my glamour and gpose. The least amount I can dedicate to, eyuck, doing combat and exploration in a japanese RPG, the better.
All the pve content design issues XIV has is resulted from players feeling entitled to rewards they have objectively no need for and then the developers bending to their entitlement. Players mistaking rewards for a "right" rather than something you're supposed to earn by clearing optional challenges.
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