Quote Originally Posted by Shironeko_Narunyan View Post
And before someone says "omg, dungeon runs without aoe would take forever", well.. trash numbers can be adapted. Some dungeons have an ungodly number of mobs that right now hit for nothing, have no abilities, don't drop anything and just act as decoration and time sink. If every enemy in a dungeon was meaningful, every fight could be meaningful as well, and the number of encounters could be balanced for that kind of system.

But to be honest... I don't see that happen, not even in the far future. That ship has sailed since Stormblood.
Oddly enough, the stat squish may take care of that for you. I believe there will be a number of players surprised by how much harder the instances become in gear that is 300+ ilevels higher. Mass wall-to-wall pulls might have to be reconsidered and abandoned, and the age of "Just AoE the heck out of it" will end.