Quote Originally Posted by Vahlnir View Post
Except for, you know, Savage. And Extreme. And Ultimate. I think you are overexaggerating here a bit.
Nope. Including those.

Even in Savage, there is no way for individual players to make any sort of awesome run-saving move that makes them really stand out as an individual. The only thing you're allowed to do, as any role, is squeeze out some more damage. Which the TOS discourages you from ever seeing. As a result, a competent player and a great player look almost identical without third party tools.

Quote Originally Posted by Jeeqbit View Post
Tanks don't take damage (in dungeons specifically) if they don't pull much. They have the choice to make themselves take damage and be more in the hands of the healer by pulling multiple packs. In other content like trials and raids it's just not true that tanks "don't take damage" because they usually won't stand much chance of soloing those.
It's true that tanks take by FAR the most damage while mass pulling in dungeons, but I highly disagree with you on Savage as someone who does it as a healer. Outside of tank busters, you can basically just ignore the tanks. Boss auto-attacks are a complete joke, and tanks have enough personal mitigation and healing for healers to fall asleep until either a tankbuster or raid-wide cast bar appears; their 5-second warning that they will have to heal something soon. The most auto-attack damage tanks take in Shadowbringers outside of Ultimate is probably Diamond Weapon lol