Quote Originally Posted by MonsutaMan View Post
The OP is onto something.....

Many do not play multiplayer games, for the multiplayer aspect...Eevn though it is always there.....

I mean.....Fortnite is a multiplayer game, but there are streamers who have solo streams 90% of the time....

I like Streets of Rage, cause it is a cool game.....Which just happens to be multiplayer.

I feel like, people look at the term "Massively Multiplayer Online Game" and get it wrong, 100% of the time..........

"Massively Multiplayer Online Game" is simply telling the buyer the game is online, and many players are playing among you....even if you are not in a designated party. FATES are one example of this. You are pretty much solo, but you are really not............

It has nothing to do with how one should play, but how the game is designed. The reality is, you are playing among a "Massively" amount of people just by walking around town......That is all that term means.
Horrible take. Considering all the options out there for solo content. You’re going to be forced to do peer to peer content in a MMO. Even in FF.

That’s what the term has slowly became because of people asking for more accessibility…mind you the one’s asking for more accessibility want less to do with other players(go figure).

I don’t understand it tbh. MMO’s we’re a place to meet ppl and tackle content. Not be randomly thrown into somebody’s group that wants nothing more than to read literature and play on ultra ez. A place to show off to others your knowledge/gear/skills.

Trusts ARE always going to be a waste of time in an MMO environment. Squadrons are slightly different in the fact you build it and have to do a tiny bit of work for. Both are really the same waste of resources.

When this game becomes older than 11 then maybe trust for mandatory content should be discussed but not til then.

Rather about 10000 other things than the abilities to play by myself in this MMO.