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    Player
    Rowde's Avatar
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    May 2015
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    Willig Rowde
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    Hyperion
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    Dark Knight Lv 100
    Quote Originally Posted by Wissp View Post
    SoS super light in mechanics? Um......not from what I've seen. If so, please tell me which trials, other than Thordan, are heavier on mechanics than SoS.

    Seat of Sacrifice is quite hard for new people to do with people who have never done it dying all the time to various mechanics.

    And as to the request for solo trials, I mean why not have a very watered down version for those that want to solo. As people have said, Memoria is a good example of it done.

    The issues I can see with it though are development resource time and the fact it may make the normal trials hard to queue for if many choose to go the solo route instead.
    Easy, just compare SoS to SoS Extreme. There are far less mechanics happening simultaneously. SoS Normal is like pulling teeth with how painfully slow it introduces each mechanic individually and how long each mechanic takes to resolve. I'm confident in asserting if Trusts can handle the mechanics in the various SB dungeon bosses, then I see no reason why they couldn't handle what exists in normal mode SB trials.

    I also seriously doubt it'd make that much impact on queue times. There will be plenty of ppl that finish MSQ on the first day, and many many more in the first week. Then all those ppl will be on the daily roulette tome grind, or queueing the roulettes for exp on alt jobs.

    Quote Originally Posted by KroxMcKrumble View Post
    There is a difference between running a dungeon with 3 computers and running a trial with 7. Where are we doing that?
    Mentioned it earlier. Memoria Miseria normal, which only exists as a solo instance. MMn may even be a test for Trusts in Trials tbh.

    Quote Originally Posted by Moonlite View Post
    Why not just remove trials from MSQ anyways. Make them solo MSQ instances, like other parts of the MSQ. Devs don't have to make trusts. People still get the sacred MSQ. Some people don't have to see other players. Wins all around. Then SE can reuse the model an animations and put it back into the game as a trial for a mount and claim they did so much work.
    This isn't a terrible idea either tbh, especially when considering how many detractors are feigning "wasting developer resources" as a reason against Trusts in Trials. Why waste resources on normal mode trial that nobody actually farms? You do it once for story, then however many times you happen to get put into it via the roulette. This way you could get your dramatic solo instance with story, then at max level for the expansion you can unlock the EX versions you actually have to do with other players for various rewards. Maybe I'm misremembering... I could have swore someone asked them about this at one of the various Q&A sessions, but don't they usually design the EX/Savage fights first and then figure out how to "water them down" for normal mode after?

    However, I'm not necessarily game for this myself since this could eventually make Trial Roulette derpy on a long enough timeline. Or maybe not... since it would still be populated with the optional Trials from each expansion. It it is an interesting thought to consider.

    Quote Originally Posted by Momo_Kozuki View Post
    The thing is that to have Trust doing Trials during Stody mode, you would need every of your Trust members to present at that part of the story. What if some of the Trust member are missing because they have their own stuffs to do? You will have to have temporary Trust like Lina in ShB's first dungeon, which means developers have to design single-use Trust with proper rotations. Then again, the story writer has to make sure there are enough Trust standing in front of the Trials' portals to fill 7 party member slots for a story-mode trial, restricting the flow of the story.
    You pretty much answered your own point. It doesn't need to be a super deep reason for at least 7 ppl to be there (it could even be more for the sake of having options, as with first time runs of dungeons in SB you usually have access to more than 3 options). And I don't think they necessarily have to continually design new characters either... depending on the situation they could use any number of the legacy characters that already exist from prior content.

    Quote Originally Posted by RitsukoSonoda View Post
    Just keep the trials tuned for actual players and let ppl like the OP attempt to clear them using AI trusts that will faceplant repeatedly due to mechanics they cannot process correctly so they can keep doing it over and over when the duty times out. Do not over tune the trusts either, and just keep their stats in line with a player at min ilvl for the trial.
    Finally this. I don't think they need to make it easier for Trusts. Personally I think normal mode Trials are already easy enough to be done Trusts. However, this doesn't necessarily mean that the fights will be easier to do with Trusts though, in some cases it might actually be more difficult since you have to execute all of your mechanics. On my main I still queue for everything normally because I have family and friends that I usually prog story with. On my alts it depends on my mood, and I've died plenty of times mid boss fight in various dungeons with Trusts... and boom... try again from the beginning. It's harsh, feels bad cause you got no one to blame but yourself...
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    Last edited by Rowde; 09-28-2021 at 02:22 AM.

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