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  1. #71
    Player Caitsithhh's Avatar
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    Dec 2016
    Posts
    294
    Character
    Junji Lucilfer
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    Quote Originally Posted by MonsutaMan View Post
    The OP is onto something.....

    Many do not play multiplayer games, for the multiplayer aspect...Eevn though it is always there.....

    I mean.....Fortnite is a multiplayer game, but there are streamers who have solo streams 90% of the time....

    I like Streets of Rage, cause it is a cool game.....Which just happens to be multiplayer.

    I feel like, people look at the term "Massively Multiplayer Online Game" and get it wrong, 100% of the time..........

    "Massively Multiplayer Online Game" is simply telling the buyer the game is online, and many players are playing among you....even if you are not in a designated party. FATES are one example of this. You are pretty much solo, but you are really not............

    It has nothing to do with how one should play, but how the game is designed. The reality is, you are playing among a "Massively" amount of people just by walking around town......That is all that term means.
    Horrible take. Considering all the options out there for solo content. You’re going to be forced to do peer to peer content in a MMO. Even in FF.

    That’s what the term has slowly became because of people asking for more accessibility…mind you the one’s asking for more accessibility want less to do with other players(go figure).

    I don’t understand it tbh. MMO’s we’re a place to meet ppl and tackle content. Not be randomly thrown into somebody’s group that wants nothing more than to read literature and play on ultra ez. A place to show off to others your knowledge/gear/skills.

    Trusts ARE always going to be a waste of time in an MMO environment. Squadrons are slightly different in the fact you build it and have to do a tiny bit of work for. Both are really the same waste of resources.

    When this game becomes older than 11 then maybe trust for mandatory content should be discussed but not til then.

    Rather about 10000 other things than the abilities to play by myself in this MMO.
    (2)

  2. #72
    Player Lanadra's Avatar
    Join Date
    Jan 2021
    Location
    Somewhere on The Source
    Posts
    666
    Character
    Alessia Adaka
    World
    Moogle
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MonsutaMan View Post
    The OP is onto something.....

    Many do not play multiplayer games, for the multiplayer aspect...Eevn though it is always there.....

    I mean.....Fortnite is a multiplayer game, but there are streamers who have solo streams 90% of the time....

    I like Streets of Rage, cause it is a cool game.....Which just happens to be multiplayer.

    I feel like, people look at the term "Massively Multiplayer Online Game" and get it wrong, 100% of the time..........

    "Massively Multiplayer Online Game" is simply telling the buyer the game is online, and many players are playing among you....even if you are not in a designated party. FATES are one example of this. You are pretty much solo, but you are really not............

    It has nothing to do with how one should play, but how the game is designed. The reality is, you are playing among a "Massively" amount of people just by walking around town......That is all that term means.
    And I guess that's why trusts are quite specifically hampered?

    Like.. trusts not using AoE is not some bug to be fixed.. it's a very intentional decision to ensure playing with other people remains the best way to clear any dungeon.
    (2)

  3. #73
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,561
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Caitsithhh View Post
    Horrible take. Considering all the options out there for solo content. You’re going to be forced to do peer to peer content in a MMO. Even in FF.

    That’s what the term has slowly became because of people asking for more accessibility…mind you the one’s asking for more accessibility want less to do with other players(go figure).
    There's no slowly about it. One of the main selling points of EverQuest II, which came out *seventeen years ago* in 2004 was that from the get-go there was solo, group, and raid content and players could partake to the level they desired. This idea has just grown over the nearly 20 years since.
    (5)

  4. #74
    Player Caitsithhh's Avatar
    Join Date
    Dec 2016
    Posts
    294
    Character
    Junji Lucilfer
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    Quote Originally Posted by TaleraRistain View Post
    There's no slowly about it. One of the main selling points of EverQuest II, which came out *seventeen years ago* in 2004 was that from the get-go there was solo, group, and raid content and players could partake to the level they desired. This idea has just grown over the nearly 20 years since.
    You’re crazy but ok. It’s like 20 years. No mmo was done like then cuz they weren’t mmos
    (1)

  5. #75
    Player Caitsithhh's Avatar
    Join Date
    Dec 2016
    Posts
    294
    Character
    Junji Lucilfer
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    Quote Originally Posted by TaleraRistain View Post
    There's no slowly about it. One of the main selling points of EverQuest II, which came out *seventeen years ago* in 2004 was that from the get-go there was solo, group, and raid content and players could partake to the level they desired. This idea has just grown over the nearly 20 years since.
    Really realize the mmolytres aren’t what the real playerbase wants now

    It’s selfish to push that
    (1)

  6. #76
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Caitsithhh View Post
    Really realize the mmolytres aren’t what the real playerbase wants now

    It’s selfish to push that
    Lol?

    Each person has their own desire for the game. There is naught but to be self evidently selfish. I want to play the game I want to play, which is what SE actively offers (you can absolutely play FFXIV in a hyper casual get the /vast/ majority of content way), and I will naturally continue to push the way that the game /already/ supports. Although I don't actively like disturbing other people's methods within a reasonable bound. Like someone may think the social part would be WAY better without DF, and maybe they would be right in some level, but I've a non-budge stance on the existence of that due to QoL. DF or "I will not be playing it".

    To another post you made about waste of resources. Ultimate is completed by a fraction of the playerbase, a massive minority. Waste of resources? No... it helps what is a theme-park mmo appeal to a very wide range of players. Without ultimate there is a real lack of draw for the most hardcore of hardcore, even if they're self evidently a minority (even in the Japanese community which seems to work together better). If there was a way to snap fingers and make the ENTIRE GAME solo yet do absolutely no damage to resource costs and player opportunity, you would be a huge fool not to do so because it would open the game up further. Naturally that whole finger snappy thing is impossible.. so one does have to be careful.

    Theme park mmo is going to be a.. "theme park" mmo. It is only natural to see all these games, the massive majority of popular mmos (are theme park), to do such a concept as allowing a huge array of people to effectively enjoy the game (from the insanely casual to the very time rich and hardcore).
    (5)
    Last edited by Shougun; 09-29-2021 at 09:25 AM.

  7. #77
    Player Caitsithhh's Avatar
    Join Date
    Dec 2016
    Posts
    294
    Character
    Junji Lucilfer
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    Quote Originally Posted by Shougun View Post
    Lol?
    Ultimate is a time sink plus bragging rights/cool glam. Dungeons and nm are sometimes one and done for the hardcore players….so wouldn’t that make dungeons/nm a huge loss of resources?

    Goes both ways but an mmo is just that, something you’re required to play on a peer to peer level.

    Taking that away anymore and it’s not an mmo. There’s plenty of YouTube clips about this explaining better.

    There’s also a lot more options for those who aren’t interested in peer to peer contact. Like by a landslide. Sorry, asking for less human contact in a mmo is pure selfishness. Not the other way around. Single player games are released with great results at an astronomically higher level. Whereas mmo’s are mostly miss than hit.

    I’m not asking for any less accessibility than there already is…just demanding there should be none of it added in beyond the current bs that it is. We’re about to get data center travel added in. You think they are doing this because they want less player interaction? They’re leaning heavily on larger scale encounters and it is most def saying the same thing to us(NA/EU mostly). They’re saying play nicely and as a community. Pretty bluntly. As with unreals trying to nudge the “bads” to actually learn their classes.

    Sole reason trusts were added was to remedy the long going issue of accessibility to those that may actually be disabled in one way or another. Not because you’re scared of what people might say to you. Yes being disabled and playing at a subtracted level based off your issues is MUCH bigger than anxiety from player contact. Won’t change my mind.

    Like I said multiple times: stay your lane, respect players wishes(the ones’ that live and breathe ffxiv), don’t request a resource sink that would actually take more away from casuals than hardcore players, and play a single player game if criticism/below baseline competency is a fear.
    (0)

  8. #78
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Caitsithhh View Post
    Sole reason trusts were added was to remedy the long going issue of accessibility to those that may actually be disabled in one way or another. Not because you’re scared of what people might say to you. Yes being disabled and playing at a subtracted level based off your issues is MUCH bigger than anxiety from player contact. Won’t change my mind.
    You got a citation for this?

    As has been pointed out several times, Trusts do not guarantee a clear of dungeons. If the PC dies, Trusts cannot revive you, it is counted as a wipe and the current engagement resets. Players are still required to execute mechanics in boss fights, it's not ignoremechanicslulwin. Get hit enough times, die once, complete reset of boss, start over from beginning.

    Also got a chuckle out of conflating the recent focus on large scale encounters with MSQ Trials. Eureka/Save the Queen content =/= MSQ Trials.

    Trusts for MSQ Trials is also probably better in the long term health of the game as well for preserving the narrative experience, since I think we can all agree that if FFXIV is anything, it's narrative focused first.

    Like this popped up in my recommends the other day...
    https://youtu.be/yegS9OkahXI

    It's been so long since I've done this fight since it was relevant... I forgot about most of the mechanics before the phase transition and I completely forgot about the attack pattern shift after the ultimate attack. Whenever I get this fight in Trial Roulette, whatever new players are with us will never see most of the mechanics or the boss panic at the end.

    And like... good on this creator for doing the fight min ilvl, but the average player just playing the game isn't going to have the privilege of a fanbase willing to do fights at min ilvl to preserve the original experience.
    (2)

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