Results 1 to 10 of 15

Hybrid View

  1. #1
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ItMe View Post
    Maybe that should be the other way around, if only so the more elaborate dungeons aren't the ones ending up in the Levelling Roulette.
    Until a relic step asks of you to grind these dungeons and then you'll be very sorry. Without mentionning Expert roulette 5 times a week for the cap, you want five a 12 minutes highway and not 25 min of roaming.

    Leveling at least you'd get more engaging content.
    (0)

  2. #2
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Karshan View Post
    Until a relic step asks of you to grind these dungeons and then you'll be very sorry. Without mentionning Expert roulette 5 times a week for the cap, you want five a 12 minutes highway and not 25 min of roaming.

    Leveling at least you'd get more engaging content.
    Such quest steps are design flaws in my eyes. SE seems to gave us to cater us with something new or interesting in this way. "Repeat old content or fates" is the way to go. Even sidequests are nothing special. You arrive at a new aetheryt and see 20 quests spawn at once. MSQ is like "You´ve a char, but we don´t want you to play it. Here check out the dawn-gang, isn´t that cool to play 3-key Alphinaud or Estinien?!"

    Dungeons could be way more with a little bit efford. And noone would mind to repeat them like 100 times if they would be somehow rewarding, challenging or would slightly change to player decisions. Instead of such stuff they´re there for some XP in daily roulette or to get some endgame tokens. Game-holding system at its best.
    (2)