Until a relic step asks of you to grind these dungeons and then you'll be very sorry. Without mentionning Expert roulette 5 times a week for the cap, you want five a 12 minutes highway and not 25 min of roaming.
Leveling at least you'd get more engaging content.
Such quest steps are design flaws in my eyes. SE seems to gave us to cater us with something new or interesting in this way. "Repeat old content or fates" is the way to go. Even sidequests are nothing special. You arrive at a new aetheryt and see 20 quests spawn at once. MSQ is like "You´ve a char, but we don´t want you to play it. Here check out the dawn-gang, isn´t that cool to play 3-key Alphinaud or Estinien?!"
Dungeons could be way more with a little bit efford. And noone would mind to repeat them like 100 times if they would be somehow rewarding, challenging or would slightly change to player decisions. Instead of such stuff they´re there for some XP in daily roulette or to get some endgame tokens. Game-holding system at its best.
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