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  1. #4
    Player
    viola_vilgrantz's Avatar
    Join Date
    Sep 2015
    Location
    Thavnair (If only. :P)
    Posts
    28
    Character
    Robin Dayesther
    World
    Balmung
    Main Class
    Dancer Lv 90
    I wasn't personally speaking for Toto-Rak or saying I want to relive it at all, I was more trying to make a point that instead of being long corridors, the dungeons could be broken up more going forward. Let me give you an example.
    Let's say a normal dungeon is this:

    | Boss
    | [M]
    | Boss
    | [M]
    | Boss
    | [M]
    | [M]

    It could instead look a little more like this:

    Boss |_ [M]
    [M] _| Boss
    Boss |_ [M]
    [M] |

    The very same length, just not one straight road, and while yes, you have to solve the branches to move forward, it's no different in length to the previous design in technical terms.

    You have examples from ARR, and yes, I was referring to ARR dungeons in general when I said they used to not be just a long corridor, where now they (the more current dungeons) 100% are, despite still having some cool looking things in it.
    (1)
    Last edited by viola_vilgrantz; 09-26-2021 at 12:53 AM.