I've played the healer role in a ton of MMO's. WoW, DAoC, SWTOR, and Lord of the Rings Online...every one of those games boasts healers with a huge array of spells and abilities that cause and create meaningful dps. What I don't get is how developers in this game specifically have devolved into assuming the people who play healers are so utterly dumb they can't figure out in their heads when they need to heal versus cast another damage spell. It's absolutely nonsensical.

IF what they're saying is true, then people right now would STILL be struggling. Where are all these smooth brains thinking, "Durr hurr...one more 'Broil' cast, uh huh--yup," while the tank is hovering around 20% and 2 group members are dead?

They simply don't exist.
Instead what you have are a very small minority of people who shit on healers (who are likely trying) when they die in a video game.

No, it's important to close by stating that the decision to take away fun and meaningful gameplay options, because some players simply aren't very good, is asinine and I hope that those who work on healer development will realize this and add some flair and variety back into our jobs!