
Originally Posted by
viola_vilgrantz
The way I personally see it, the way they used to be with branching paths and mechanics people had to figure out to explore it, was actually pretty nice. Now, I know on the other hand that most players who are returning to a dungeon don't want to waste their time, and that left a lot of newbies with an incomplete experience of said dungeons.
However, I have to be honest and say, as pretty and visually interesting looking the dungeons are nowadays by Shadowbringers, and as much as the bosses offer some interesting gameplay, the fact they're just long hallways with the occasional progression lock behind enemy mobs is a bit underwhelming.
A (possible) way to fix that issue in my opinion, would be to make it more like Tam-Tara Deepcroft (Hard) (I believe?) where instead of a long hallway, you smaller hallways with branching sectors, be with mobs or puzzles, and those branching sectors are necessary to open the path in the main hallways. Now, as far as that is concerned, I'm not even saying that to increase the length and time of dungeons, but more so saying that it'd be the same length as your usual hallway dungeon, just broken up in sections to make it more interesting looking, and to have more objectives than "walk forward".